The film opens with credit our first protags – big brother
Sean, little brother Mike, and Mrs. Little Brother, (punningly and
aspirationally named) Wit Neary – driving down winding country roads. We know
from a montage of the their supplies that they plan mostly to hunt with
Chekhov’s guns: there’s a quick progression of shots, covering everything from
rifles to road flares to hunting dog, that was probably described in the script
as “montage shows all the stuff we use to fight the baddie later.” This also
reveals, and I’m not sure if this is due to the filmmakers’ unfamiliarity with
firearms or if we’re meant to actually understand this about the characters,
that they are woefully incompetent. Their rifles, though nice, are not kept in
cases. Their road flares are just stacked in the back. They also drink while
they drive. Ultimately, it’s a damn good thing that plot demanded that they get
somewhere were a masked psychos were waiting to kill them or, honestly, these
two gentlemen might have just bought it due to misadventure.
They make a short stop at a gas station. I mention this here
simply because it is notable among gas stations in horror flicks for being at
once remote and staffed by local yokels and, yet, does not resemble either a
country general store from some sort of splatter-cinema version of 1845 or
seemingly a fanatically deliberate effort cultivate every sort of filth, spore,
mold, and fungus. Along with just a few other gas stations – the gas-and-shop
at the front of Dusk ‘Till Dawn; the clean, but questionably
lit with green and yellow colored lights petrol station from High
Tension - I’m going to go ahead and give this one, despite some weird
shot featuring a trapped animal hanging from a plastic bag on the roof, the
ANTSS Award for Horror Flick Gas Station I at Which Would Actually Ask for the
Bathroom Key. Ghouls and Gals: look for the ANTSS Travel Advisory Seal of
Approval – if it isn’t ANTSS okay, stay away!
The final destination of our trio is a shut down national
park. There they trek into the forest with a weird combination of bro-ish
hunter zen – “The real hunter doesn’t give chase; the real hunter is already
there” – and casual disregard for the environment. They tromp deeper into the
woods, taking turns pontificating about the sort of bushido-focus one needs to
conquer the wilderness and committing casual acts of pollution.
The next sequence drags a bit. Sean becomes increasingly
rugged in direct proportion to how often he appears in a tank top. Mike takes
every opportunity to wallow in his city-weak
ready-to-be-Darwinistically-selected-against-ness. Wit struggles between a
clear attraction to the manly man biceps of Sean and the fact that she’s
actually walking stereotype of urbanized elitist softness (she proclaims she’s
a vegan, making her willingness to be an active participant in a deer hunt
somewhat curious). There’s a whole why-no-babies subplot between Wit and Mike.
Sean is revealed to be a drunken soldier who got discharged under vaguely
sinister circumstances. It’s like a poor man’s Pinter wrote cinematic cut-scenes
for Buck Hunter. Weirdly, in this section, Sean retells the story of Artemis
and Callisto, but completely just makes up some bullshit out of his ass. The
story he tells has no significant relation to actual myth, even to the point of
changing Callisto from woman into a man. It’s another moment when it is unclear
if the filmmakers just didn’t give a crap or we’re supposed to take this as a
sign of Sean’s mental imbalance and the fact that he’s untrustworthy.
There’s a too drunk, too late fireside conversation. Sean
drinks Wild Turkey. There’s some flirting. A chocolate fountain is discussed.
Awkward return of husband. Wit and Mike retire to their tent to sleep. Then . .
.
Let’s take an aside here. Wild Turkey is like coffee
temperatures: it’s an excluded middle sort of thing. The same way you want you
coffee hot as fuck or ice cold, but everything in the middle sucks; you want
Wild Turkey not at all, or enough of it to ensure you are physically incapable
of doing something stupid. A reasonable amount of Wild Turkey is a crap idea.
Okay, back to the movie. Then . . . Wit and Mike wake up
with their sleeping bags on the ground. Everything from the campsite is gone. I
mean everything. Their tent was cut out from around them. Their shoes are gone.
The guns. The dog. The big brother. Everything. They also have X’s drawn on
their heads. Mike immediately blames Sean for going PTSD on them. Sean claims
he detects three distinct footprints from the crew that stole their stuff, but
Mike thinks Sean’s just lost marbles. The scene is somewhat undercut by the
fact that you can see a fairly substantial road in the background of the shot.
They march back to the car. There’s the inevitable “do you want to fuck my
brother” scene, Sean breaks off from the group because he won’t leave his red
herring – I mean dog – behind, and it’s reveled that Wit is preggers. Then,
finally . . . FINALLY . . . the baddies makes their move.
The masked killers in this flick are a cross between the
nameless manhunter in Trigger Man and the masked
thrill-killers in The Strangers. Interestingly, one of the killers has the
logo of Men Going Their Own Way, a bizarre Men’s Rights (I guess that’s a thing
now) group that espouses rejecting society’s imposed norms on manhood, but has
a site filled with jet fighters, lonely travelers down dusty roads, and pretty
much every other well accepted cliché of manhood imaginable. The idea that
these are wacked out Gamergaters or something is novel.
The rest of the movie starts to quickly coalesce around the
elimination of the male protags and Wit finding her way out of her vegan,
lady-ish, weak uselessness and becoming a fighter. On one hand, Wit turns out
to be a pleasingly effective hero. She’s brave, handy with first aid, and, when
the time comes, effective enough when it comes to doling out the violence.
Still, there’s something unsettling about her transformation. The film makes it
baddies some weird MRA-types playing at some sort of LARPy “Most Dangerous
Game”, so that suggests disapproval of the “movement’s” paleo attitudes to
gender essentialism, but the film also has a running thread of contempt for
Mike and Wit’s supposedly laughable city folk liberal lifestyles. Ultimately,
it can only place Wit in the driver’s seat when it has stripped her of her
values and identity and turned her into another avatar of its basic “kill or be
killed” ethos; an ethos, one imagines, the masked killers use to justify their
own grotesque behavior. I don’t know what to make of this. Or even if anything
should be made of it. But it’s there and, I think, worth noting.
Despite my snark, there’s a lot this flick does right. The
masked killer chasing stupid teens in the woods thing is pretty freakin’ tired.
It’s nice to see our victim pool made up of adults who – some sibling and
bedswerving squabbles aside – immediately latch into survival mode. The results
don’t really differ, but the stakes feel higher. Also, the film is actually quite
lovely. There’s also some effective use of contemporary elements that, as a
general rule, your standard crazy-killer-in-the-woods flick avoids. To keep
things simple, most of these flicks plunge the protagonists into pretty Year
Zero situations: no phones, no cars, weapons that would be at home in the 15th
century. This uses firearms and cellphones and the like really well. This
includes a charming scene in which one of the killers must chat with his mom,
who has called his cell at an inopportune time. Perhaps it is simply the
cheaper cost of high quality cameras and such, but
Preservation makes the most out of the beauty of its
wilderness surroundings. And I’m inclined to not to simply chalk it up to the
low price point of premium filmmaking tech given that this technical prowess is
wed to an aesthetic that takes it time and allows characters to pause, react,
and be still. This approach is so rare in this particular subgenre that it,
unintentionally, causes the viewer anxiety: sometimes you’re simply watching a
character do some bit of emotional work, but you’re assuming, from the rules of
slashers (and, presence of guns aside, this is basically a slasher) that any
sort of slow down is necessarily a set-up for a jump scare.
Preservation won’t blow you away, but it
isn’t some strictly by-the-numbers phoned in effort. That’s commendable. If
you’ve got room for such modest pleasures in your film-watching schedule, you
could do far worse.
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