Showing posts with label J-horror. Show all posts
Showing posts with label J-horror. Show all posts

Friday, July 17, 2009

Stuff: Fearful taxonomy.

I came across this curious bit of cross-cultural anthropology in, of all places, the online music criticism of Mark Iosifescu. His discussion of the low-fi, short-lived fuzzed-out psychedelic metal outfit Clockcleaner starts with an examination of the Japanese concept of bukimi, a perhaps uniquely Japanese varietal of dread:

The Japanese word bukimi goes some way toward accounting for the anticipatory dread that can creep insidiously into the lives of we otherwise sensible workaday souls. Meaning roughly ‘weird,’ but connoting ‘ghastly,’ ‘ghoulish,’ ‘eerie,’ and so on, the word was, per Robert J. Lifton’s 1967 book Death in Life: The Survivors of Hiroshima, rather ubiquitous in the recollections of those who had escaped that terrible event. Though the city’s inhabitants couldn’t literally have foreseen the imminent devastation or the form it’d take, they nonetheless may have been united in an uncannily inexplicable sense that said something was coming. Some vague opening of their perceptual space allowed for the distinct psychic likelihood of an event unprecedented, even in wartime. It was a sense afforded both by outward observation (as citizens of Hiroshima had eyed their city’s relative paucity of bombings with increasing anxiety as the rest of the country was bombarded) and deeper forebodings, ones less rational and more intuitive. The psychic space had, somehow or other, been cleared for unnamable catastrophe, and, in retrospect, this bukimi stands out.

The concept of bukimi shares obvious similarities to the post-Frued concept of the uncanny, that "unknown known" that suddenly opens up a vast negative space underneath the familiar. In fact, the Japanese phrase "Bukimi No Tani," coined by Japanese robotics maker Masahiro Mori, is the source, when translated, of the term "Uncanny Valley," the theoretical spectrum of negative human response generated by robots that look to much like us to be clearly machines, but not enough like us to fool us into thinking they're human.

The term is also akin to the Gothic sense of terror, which is the dreaded anticipation of a horrific experience. Indeed, one of the elements that differentiates bukimi from the uncanny is the sense of doomed fatedness it shares with Gothic terror.

Unlike both, however, there also an element of almost parodic grotesqueness. Bukimi implies a certain primal, illogical threat; but, the term also requires a certain level of gut-level intuitive logic. In the case of Hiroshima, there was a certain sense that, under the bombing schemes that had leveled so much of urban Japan, Hiroshima was due to get it. This is, in fact, the same sort of vague "logic" that gives slot machine players a sense that a certain machine is primed and that made Londoners desperately search for the deeper rationality of V2 rocket strikes. It isn't logic in the Russell-Whitehead sense, but rather the result of our brains inherent need to order things into meaningful patterns. It's the logic of luck and irony. Curiously, in Japan, the Garbage Pail Kids were called Bukimi Kun: the connection being that the wildly grotesque and seemingly anarchic forms of the children were, in fact, the obvious, if absurd, fulfillment of the logic of their joke names.

Perhaps the most obvious contemporary horror film expression of this sensibility would be J-horror, with its emphasis on sinister forces intruding on the relentlessly mundane everyday world, it's love of countdown style narratives, and the weird sense one gets that the baddies rigorously follow an idiosyncratic but standardized operating procedure. The "mystery" aspect of the best J-horror plots – where the motive and method of the intrusion must be deducted – fits with the bakimi's necessary balance of the observable and the unfathomable.

Perhaps what's most interesting about the concept of bakimi is that it suggests just another small aspect of the larger, and mostly unmapped, taxonomy of distinct aspects of the emotion we often lump under horror. Some critics have already done some work on this. There's the Victorian idea that divides horror and terror based on an effect of anticipation. Curt, of the beloved Groovy Age blog, has suggested that supernatural horror produces a distinct effect that cannot be replicated by horror that relies on naturalistic means. The concept of "body horror," a term advanced (I think) by Joan Hawkins, suggest a specific sort of effect made possible only by a direct appeal to the gut rather than the brain. And there are, of course, many others. I wonder: Given the time and will to conduct a suitably rigorous survey , could some produce a sort of Periodic Table of Horror Effects? Or, more likely, a Burton-ish Anatomy of Fear?

Thursday, March 08, 2007

Movies: Don't quit your day job.

When Shakespeare wrote "It is a tale told by an idiot, full of sound and fury, signifying nothing," I'm almost certain he was talking about the truly mediocre Audition by the consistently "oh-so-shocking" Takashi Miike, the tirelessly prolific standard-bearer of Asian extreme cinema.

For those who haven't seen this flick, I'm about to drop major spoilers all over this review; though, to be honest, the film's lethargic pacing and complete lack of interest in causality mean that the very concept of a spoiler is somewhat inapplicable.

Here we go. The plot of Audition involves a widower who, at the prodding of his son, who like dinosaurs (I mention this because it is the most salient bit of characterization Miike gives us regarding the son), decides to get remarried. Problem is the widower doesn't really have a particular woman in mind. He just wants to get married. This sort of thing counts as a psychological motivation in the world of Audition.


The widower explains his problem to a showbiz amigo of his and the buddy offers to hold auditions for fake flick. The widower can pick his new wife out of the clutch of wannabe actress that show up. This sort of thing strains credulity when it serves as the basis for a comedy, but Audition treats this moronic plan with an almost epic gravitas that would itself be funny if the flick appeared to be in on the joke. What, is Internet dating to straight forward? One almost wonders why nobody suggests he should dress a woman in order to truly meet his future wife before he proposed.

Anyway, the auditions go well and the widower finds the mysterious, by which I mean painfully un-emotive, woman of his dreams. The two lovers go on a series of dates so stilted that they'd be painful to watch if the pace of the movie wasn't so soporific it numbed viewers beyond the capacity to care. Supposedly the widower gets obsessed by love, though this is depicted mainly through long shots of him starring at the telephone with an expression that resembles the look of a man wondering if the feeling is his stomach is nausea or gas.

Throughout, the audience has been privy to the fact that the mystery girl seems to spend her free hours sitting in a unfurnished home, sitting next to the phone, and watching a dude she keeps in a sack roll around. Apparently, we're supposed to think this behavior is weirder than the behavior of a dude who invents a fake movie so he can select his future wife from a stack of wactresses' résumés.

Like one does when one meets a mysterious girl whose references don't check out (or maybe they do – we're told early in the film that none of he references connect with real joints – but later in the flick, we watch the widower use them to track her down), the widower conspicuously avoids introducing the girl to his friend or his son. Instead, he decides that their third date will be a beach getaway where he'll pop the question. He takes his would-be bride to a cute little hideaway and they make sweet, stilted love.

Then she disappears in the middle of the night. She's suddenly gone without a trace.


She no longer returns widower's calls and his obsession/appearance of gastrointestinal discomfort gets worse. Eventually he launches on a search for her, using all the leads in the résumé we were told were nonexistent. The widower meets a pervy crippled dance instructor and finds out the owner of the bar that employed mystery girl got brutally slaughtered.

Finally, everything comes to a gory conclusion when the mystery woman shows up at the dude's house to torture him to death for the whole audition ruse thing. Seriously. She thinks that lopping the widower's feet off and sticking needles in him is commensurate with the crime of lying to her.


One could argue that her being a serial killer and not bringing it up is equally dishonest, but Miike seems to actually be on her side. During the interminably un-shocking "climax" of the flick, we find out that the widower also once slept with a woman he works with, but did not pursue the relationship further. This tidbit is apparently supposed to further explain why this dopey son of a bitch gets butchered and treated like a human pincushion.

It seems that repeated incidents of childhood sexual abuse have turned our mystery girl into a highly efficient and knowledgeable amateur torture enthusiast. We are, it seems, meant to equate the widower's stupidity and regrettable, but hardly uncommon, insensitivity with this early exploitation. According to the NYTime's Elvis Mitchell, the flick is about "the objectification of women in Japanese society and the mirror-image horror of retribution it could create." But there's the problem: how is the fact that the widower is a bit of a clod in anyway the "mirror-image" of actions of the girl in the picture? Her gory assault on the widower is so asymmetrical as to seem to come from another movie. The only way it works is with the comic book logic that used to fuel stuff like the old EC titles, where robbing cash is sufficient justification for being eating by cannibals and the like. Only EC delivered this heavy handed "ethical stance" with a knowing smirk that was the honest admission that they understood you'd come for the scares and not the moral edification. Miike wants you to take his juvenile, ham fisted morality play for real.

A literal description of Miike's flick is the best summary: after nearly two hours of fruitless searching, we get a nonsensical bloody mess. Using the unforgiving Stops on the Kryvyi Rih Metrotram Line Movie Rating System, I'm giving this humorless, pretentious lemon a Zarichna. And I doubt it deserves all that.

Friday, February 09, 2007

Movies: They should call the sequel "Re-Pulse."

First, an apology.

I've been a lousy blogger and my posting pace, once a heroic post-a-day, has dwindled to a downright stingy twice a week. I can only claim work pressures and ask you for a little more patience. I hope, soon, to get back to my old once a day schedule. Until then, I'll post when I can.

Now . . . some horror stuff.

While working his way through a generic J-horror knock-off of The Ring – complete with haunted communications mediums and an overly elaborate rules for dying and not dying – something weird happened to director Kiyoshi Kurosawa: he stumbled upon an odd, artsy flick about the existential loneliness of the human condition. Even weirder, instead of punching the clock and turning in the next Ring-let, Kurosawa (no relation) made the film less shot. And, for Pulse (2001), it has made all the difference.

Pulse starts with all the necessary elements of a generic J-horror flick. A group of young, banal middle-class urban types accidentally comes across a bit of media – in this case a Web site instead of a video cassette – that serves as a gateway between this world and the next. This site gets linked to suicides happening all over Japan. The spirits of these suicides ending up on this site, mostly just sitting around, seemingly bored for all eternity. Oh, sometimes one of these dead souls calls the cell phone of a living person, though how or why is unclear and somewhat irrelevant as the dead have nothing to say but, "Help me" over and over.

As if a plague of suicides wasn't enough, some people are suffering death-by-becoming-wall-stains. Seriously. They get really sad and then fade into the nearest solid object, leaving behind a brown and black metaphysical skid mark on the wall or floor.

The explanation, for what it is worth, is that the spirit world has run out of real estate. The dead are eyeing the living world with plans for Chavez Ravine-style land grab. Only, where to put the living? You can't kill them. That'd just make more ghosts, which would just contribute to the afterlife overpopulation problem. Instead, the ghosts "trap the living in their own loneliness." Which is to say: "Make wall stains out of them." Anybody who doesn't want to become a wall stain will kill themselves instead. These folks get their souls safely diverted into the media-sphere, which can hold souls. Problem solved!

Follow all that?

Along the way, people will see several standard model Japanese-made pale, long haired ghosts. There's this whole thing about making doorways to the spirit world with red duct tape (again, I'm serious) And, eventually, the suicides and stainages reach apocalyptic proportions, and we watch a few confused and lost survivors try to make their way through a depopulated and haunted Japan.

Like almost every J-horror flick I've seen, Pulse relies on complexity over logic. They pile up arbitrary and senselessly evolving rules around their spooks and monsters, taking an almost Dadaist joy in rules that exist simply for the sake of rules. And, normally, that pisses me off. The unnecessarily complex, but ultimately not all that important, mythologies of J-horror are a disappointing drain on my viewing pleasure. Take The Ring for instance. The franchise was not improved by the addition of more backstory, especially as it all came at the price of making a complete mess of the wonderfully simple rules that drove the first flick.

Pulse, however, did not piss me off. I think this is because, about half way through, the film simply quits caring about being a horror movie and instead approaches something like a lyric meditation on loneliness. It is horrible, but in that way that the death of somebody after a lingering illness is horrible. It isn't shocking so much as sadly sobering. There are a few scary scenes, but mostly the mood is melancholy and introspective. As the film goes on, the various characters drift into long, empty silences. The streets empty out. People look upon the bodies of the dead with, what? Long? Sadness? Incomprehension?

In one stand out scene, a plane, presumably once piloted by somebody who is now a stain on the cockpit instrumentation, crashes in front of one of the film's main characters. Instead of playing it as an action scene, our lead silently watches as the plane, trailing a long tail of thick smoke, makes a slow and lazy arc. It crashes off-screen. Our protagonist doesn't run to investigate. She doesn't bother to go search for survivors. What, one imagines her thinking, would be the point?

Like They Came Back, the strange and sorrowful French zombie flick that used the trappings of a horror movie as an excuse to explore human sadness, Pulse is a thoughtful little art flick in the ill-fitting clothing of a horror flick. It is less successful than They Came Back in combining the two genres and I can imagine that many horror fans found this flick a complete bore. Personally, I was frustrated with the flick until I realized that this flick had morphed into something other than a straight horror picture and I should adjust my expectations accordingly.

Once you get over the bait and switch, Pulse is an okay film. It looks good. The story follows a sort allegorical logic that can carry you through the more tangled narrative patches. Ultimately, however, the flick suffers from being not quite a horror flick but not quite an art film, the two competing goals clash more than they blend. In situations like this, I find the Homeplanes of the Dungeons & Dragons Role Playing Game Film Rating System works best. Pulse gets a fair "Concordant Domains of the Outlands" rating. Sure it's concordant, but it is still of the outlands, you know?