Showing posts with label howard. Show all posts
Showing posts with label howard. Show all posts

Tuesday, March 22, 2011

Comics: Don't let the pigeon drive us straight to hell.

In an afterword attached to the tail end of TPB collection of the Pigeons from Hell mini, script from Joe R. Lansdale and art by Nathan Fox and Dave Stewart, essayist and novelist Mark Finn quotes Robert E. Howard discussing his folkloric sources of inspiration:

But no Negro ghost-story ever gave me the horrors as did the tales told by my grandmother. All the gloominess and dark mysticism of the Gaelic nature was hers, and there was no light and mirth in her. Her tales showed what a strange legion of folk-lore grew up in the Scotch-Irish settlements of the Southwest, where transplanted Celtic myths and fairy-tales met and mingled with a sub-stratum of slave legends. My grandmother was but one generation removed from south Ireland and she knew by heart all the tales and superstitions of the folks, black and white, about her.

This bit comes from a letter addressed to H. P. Lovecraft. Howard and Lovecraft had a curious relationship, part mutual fan club and part professional rivalry. This particular missive was part of a multi-year long debate between the two titans of genre lit about the nature of barbarism and civilization. Howard, of course, made romanticizing the noble savage the cornerstone of his writing career. In contrast, Lovecraft viewed the barbaric impulse as atavistic in the worst possible way. For Howard, barbarism was the pulsing will to power that ran through the blood of all men in spite of the softening influences of modern culture; for Lovecraft, barbarism was the bloody nihilistic abyss that lurked underneath the fragile scaffolding of civilized progress. [For a more nuanced take on this debate, check out reader Taranaich's post in the comment section - CRwM]

One imagines that Lovecraft shuddered at Howard's breezy, energetic intellectual miscegenation; for Lovecraft, mixing is almost always equal to tainting. Howard, by contrast, happily suggest that the mutt is always the healthiest dog. Setting aside the unfortunate fact of Lovecraft's view on race, Howard's description of his inspirations points to another, more strictly aesthetic, contrast with Lovecraft. "Pigeons from Hell" actually incorporates the conditions of its own creation as a plot point: just as the story rose from a tangle of sources, the key developments in the story's narrative arise from the interplay of cultures and historical conditions. In Lovecraft, more often than not, humanity is attacked from the outside or brought down by an internal imperfection. Either some eldritch thing that shouldn't be phases into the dimension to melt your brain or you discover you've secretly been a fishman all this time. By contrast, in "Pigeons," we get a horror that is the product of a manmade disaster. The supernatural horror of "Pigeons" is the residue of normal human evil, specifically the evil of slavery. In Howard's work, you get the sense that human behavior can get so bad, it poisons the very earth, leaving behind a lethally toxic spiritual superfund site in need of karmic cleansing. The descendants of the sinners and their victims are doomed to fight the same struggles, paying the same steep costs, until the original conditions of the original violation are finally resolved.

Lansdale, Fox, and Stewart manage to capture the same feeling in their modernized adaptation. The plot, a few "why won't my cell work" moments aside, will be immediately recognizable to readers of the original. Two sisters find out they've inherited a decaying white elephant of a plantation way the hell out in bayou country in New Orleans. They visit it, with a small posse of their city-folk friends in tow, to see if they should tear down the joint and try to sell off the land or simply tear up the deed and forget the rotting pile even exists. What they find, of course, is that the primary crop of the old plantation is market-grade freaky shit. And this freaky shit comes in bulk. Zombies, ghosts, black magic, trees that turn into snakes, monsters - should anybody survive, I think we can all agree the answer is to just tear up the deed.

What's nice about Lansdale's plotting, which reflects a similar arc you'll find in the original, is the value it places on the characters as protagonists. What first appears as an riot of threats and uncanny assaults is, as the characters work through their experience, revealed to be a complex web of supernatural interactions, relationships, alliances, and antagonisms. The plantation isn't just haunted: it's got its own supernatural ecosystem. The benefit of this approach is the sense the reader gets that the agency of the protagonists' is not wasted or superficial. Occasionally Lansdale, either out of loyalty to the source story or unfortunate error, lapses in to overt string-pulling: the most notable instance being the appearance of an ancient African American hoodoo man whose chief power is the ability to conjure up massive amounts of exposition.

I'm on the fence about Fox and Stewart's art. At its best, it reminds me of non-Mignola B.P.R.D. stuff. It has the vibrant line work that seems not so much sketchy as literally shaking with life. In fact, there's often a solidity to the characters that gives them a realistic density on the page that I find lacking in the Hellboy spin-off. The downside is that there's a static, disjointed quality to the art - as if everybody has been posed for still shots and then moved to the next set-up without concern for continuity - that leads to busy, murky panels and action that doesn't flow. That said, I'm inclined toward a thumbs up as I think some of the problem with the art comes from constraints imposed by factors outside the artists control. The project's fair tight pacing requires an insane about of visual information be packed onto every page. This keeps the story moving at a brisk pace, but robs the artists of the room they'd need to really bring their all.

Thursday, October 01, 2009

Contest: House of Kane.

Perhaps I'm still loopy from how well the whole anniversary Silent Scream series went. Maybe it's because October is here and that means we're that much closer to the fright freak's high holy day. It could be the cold medicine.

Whatever the reason, I feel like giving away stuff.

Specifically, I'm giving away two - count 'em - two big ol' comic books featuring everybody's favorite dour monster hunting Puritan: Robert E. Howard's Solomon Kane.

First, I'm giving away one copy of The Saga of Solomon Kane, an omnibus style doorstop that collects hundreds of black and white pages of Kane action from his adventures in Marvel's Conan comics to his more recent shenanigans at Dark Horse.



What it doesn't include, however, is Dark Horse's recent Castle of the Devil series. So I'm going to throw that in too!



That's right!

Win this mammerjammer and you're basically awash in pulpy he-hero action!

So what do you have to do? Just leave me message below. The winner will be randomly chosen Monday morning.

Employees of Dark Horse are eligible to enter, but seriously, dude, just take it from the office. It's no biggy. Contestants should know that both books are "lightly used," though I can't discern any defects or abuse. I'm also going to have to limit this contest to folks from the US - blame shipping costs or my own rampaging jingoism, either way that's how we're doing this one.

Monday, July 13, 2009

Comics: Blame it on Kane.

Though he was never popular enough to achieve the iconic status of Conan, pulp legend Robert E. Howard's grim vigilante Puritan Solomon Kane has managed a thoroughly respectable run in the comic medium. Through the 1970s and 80s, the lanky and dour anti-hero appeared in no fewer than eight different Marvel Comics titles, even doing battle with Marvel's Dracula in Dracula Lives!, the ironically short-lived follow-up to Marvel's popular Tomb of Dracula series. The property lay fallow for more than a decade. In 2006, Kane's copyright holder sealed a deal with Dark Horse to bring grim avenger back to the funny books. Dark Horse's first Kane story arc – an adaptation of an unfinished Howard story fragment called "The Castle of the Devil" – ran though 2008 and is now available in the trade.

From the pulp-tastic cover to the final bonus story, Solomon Kane: The Castle of the Devil is a solid product. Benefiting from a tight script; art that fuses traditional illustration with the new nervous line sketchiness of the South American invasion; and a plot full of werewolves, Satanist, and demons; Kane hits an admittedly tiny, but indubitably sweet spot. The comic adaptation, written by Scott Allie with art by Mario Guevara and color by Dave Stewart, not only finishes Howard's story in a satisfactory manner, but uses the medium's visual elements to strip away some of the awkward purpleness of Howard's prose. Lean and efficient, the comic adaptation gives the original a fresh narrative ruthlessness.

The story arc opens as all good pulp tales should: with a fight. A sleeping Kane is attacked by a trio of men. The taciturn wanderer dispatches them with all due gore. He continues his travels the next day. He encounters a young boy on a gibbet and cuts him free before the boy is choked to death. Shortly thereafter, he encounters a chatty bon vivant by the ironic name of John Silent, who quickly becomes Kane's traveling companion. After his encounter with the three would-be assassins and the nearly-hanged boy, Kane has decided to discuss a baron's traditional duties to properly maintain a civil atmosphere of order and peace with the local power: Baron von Staler. Kane and Silent travel to his castle, known in the region as "The Castle of the Devil," and are greeted with surprising warmth by the Baron and his exotic Arabian wife. Of course, this friendliness hides dark secrets buried in the past of the castle. Before long, Kane is clashing with dark magicians, werewolves, cultists, and a quartet of bat-winged demons.

Good times.

As chaotic as the story gets, Allie keeps things streamlined as a possible. Though the dialogue contains "Easter eggs" for fans of the original stories and novels, Allie wisely avoided the reoccurring cast of heroes and villains that filled the Howard's originals. He also stripped Kane of magical items and powers, something that Howard did not do but that I think actually work thematically with the simplicity of Kane's character. In a world of shapeshifters and complicated supernatural bargains, it fits with Kane's literally Puritanical persona that he would trust only his skills and his mundane tools to get his work done. Allie also deftly avoids the relentlessly purple Howardian prose that has sunk many would-be Howard adapter. By trusting the art to communicate Howard's descriptive passages, he can cut down on the more florid touches and focus on plotting and effective dialogue.

Mario Guevara's art is crisp and his character designs suitably distinguished. His cadaverous Kane is especially nice, showing a nice contrast to the hulking Conan for which Howard is more famous. Guevara gets great mileage out of simple page layouts, maximizing narrative clarity (until the end, when the action sometimes overwhelms him and he loses the narrative flow). Stewart's somber palate completes the package, giving the art a pleasingly craftsman-like feel.

The collection also includes a stand-alone Kane story, "The Nightcomers," and a collection of concept art early sketches. I'm not immersed enough in the minutiae of comic to be the right audience for the background materials, but I though the extra story - a ghost story that emphasizes mood over action - was a welcome inclusion.

Thursday, January 22, 2009

Books: Impossible, you say? Nothing is impossible when you work for the circus!

The cover copy of Johannes Cabal the Necromancer erroneously, I think, compares Jonathan L. Howard's new picaresque horror-comedy to Jonathan Strange and Mr. Norrell, the magisterial historical fantasy by Susanna Clarke. This comparison seems based solely on the fact that both books feature magicians and footnotes. But where Clarke's a world builder, Howard's best at making set-piece scenes; where Clarke constructs elaborate epic-grade plots, Howard's book moves forward with a shambling and footloose episodic pace; and where Clarke loving details the minute mechanics of her fantasy realm, Howard gleeful mashes up genres, glaring anachronisms, tone-shifts, and downright wacky humor into something held together more by momentum than logic. For my money, the strong point of comparison would be the Pratchett and Gaiman comedy Good Omens, with its gag-laden Python-meets-Omen plot of celestial bureaucracies, bumbling witchfinders, and so on.

The high-concept premise of Cabal is Faust meets Something Wicked This Way Comes. Only this time, the readers should be cheering for the evil circus rather than the soul-fodder.

The titular hero, necromancer and socially maladjusted jerk Johannes Cabal, cut a deal with the devil. It was standard dark-knowledge-for-soul dealie, but one of the unforeseen side-effects of soullessness, a local suspension of reliable causality, has put a real halt to Cabal's necrological researches. Consequently, Cabal goes to Hell to get his soul back. Being a sporting sort, Satan ends up agreeing to a wager: If Cabal can sign up 100 souls for His Infernal Majesty within the agreed timeframe, then Cabal can have his own soul back. To help Cabal out, Satan even gives him use of a sinister traveling circus, apparently one of several such soul-snatching circuses operating in the living world at any given time.

For advice on handling the rubes, Johannes calls on his estranged brother Horst. There's a bit of bad blood there as Horst is a vampire than Johannes trapped in a particularly foul crypt years ago. Still, Horst has always been more sensitive the emotional lives of others and he's not such a bad sort. Johannes then uses his powers to resurrect his staff and whip together some freakish performers. Decked out with props and crew, Johannes hits the open road (or rails, as it were).

Along the way Cabal will run afoul of an army of mad Cthulhu cultists, poorly constructed pocket universes, the ghost of a WW I soldier, disgruntled demonic militarists, damned bureaucrats, curious ex-police detectives, corrupt local politicians, and more.

Howard's writing style is firmly in the tradition of other UKian genre jokesters. Aside from the Pratchett and Gaiman connection, there's something of Douglas Adam's quirkiness about the whole endeavor. This approach, which piles up one off-kilter concept after another until the narrative just sort of ends, has some serious flaws. Often, the incidents and writing feel rushed. Perhaps it’s a byproduct of having been more influenced radio (The Goons) and television (the 60s and 70s Brit comedy boom), comedy, but these books seem to have an "all-surface" quality to them. The fun of these novels is their rapid pace, unpredictable plotting, and snappy style. This unquestionably delivers the ha-has, but it sacrifices a certain depth of characterization and emotional impact. But isn't that kind of like complaining that the vegetarian options at a BBQ joint are lacking? What did you think you were getting? Howard works the sub-genre well and he even adds a bracing dash of bitter misanthropy in the form Cabal, who is mostly a faux-baddie but occasionally manages to do something genuinely and thrilling heartless. He also manages to shift the tone a bit, including some scenes that flirt with real emotional weight. Both touches are welcome additions to this type of book.

Light and likable, with some nice hints of gloom, Howard's book is currently slated for a July release where it should find favor beach readers looking for something a little more eccentric. Doubleday's the publisher, the hardback is going to set you back 25 clams.