skip to main |
skip to sidebar
Why does the supernatural make sense?Zombies don't metabolize because they're dead. This means they're not digesting food. Which means that shouldn't eat at all.Vampires come out at night because sunlight hurts them, but apparently moonlight – which is just sunlight bouncing off the face of the moon – doesn't give them any trouble.Ghost are the spirits of the dead which live on beyond the extinction of their mortal bodies – but then why are some ghosts depicted as being clothed? Did their pants have a spirit that lives on beyond the extinction of their owner?And, yet, it makes somehow makes sense that zombies crave brains, vampires work the night shift, and ghosts aren't all nudist.Here comes the science.The Frontal Cortex neuroscience blog has an interesting article on "double scope integration," or the human ability to spontaneously generate meaningful intellectual frameworks between two distinct, even contradictory, realities. Lehrer gives an example from the children's classic Harold and the Purple Crayon:All of which leads me to Harold and the Purple Crayon, one of my favorite childhood books. (The book is written for three-year olds.) The conceit of the book is that Harold has a magic crayon: whenever he uses this purple Crayola to draw, the drawing becomes real, although it's still identifiable as a childish sketch. For instance, when Harold wants to go for a walk, he simply draws a path with his crayon - this fictive path then transforms into a real walkway, which Harold can stroll along. When Harold's hand wavers and he draws a mass of squiggly lines the end result is a stormy sea.Harold is a perfect example of what's known as "double-scope integration". This is a fancy term for something we all do everyday, and have been doing since preschool. In essence, double-scope integration (aka "conceptual blending") is the ability to combine two completely distinct concepts or realities in the same blink of thought. For instance, even young children are able to seamlessly blend together the world of actual space-time (in which purple crayons don't create walkways or moons or oceans) and the world of Harold, in which such things are possible. The text only works because such cognitive mergers are possible: after Harold draws a new object, the rules of the real world still apply. So when he draws a mountain (and then climbs the mountain), he still has to make sure he doesn't slip and fall down. When he does slip - gravity exists even in this crayon universe - Harold then has to draw a balloon to save himself.Lehrer then goes on to quote cognitive psychologist Mark Turner (who was among the first to seriously study the phenomenon):Double-scope integration integrates two mental assemblies, two notions, two thoughts that conflict in their basic conceptual organizations, because they are based on conflicting frames or conflicting identities. The result of this integration is a new conceptual array, a "blend," that has a new organizing structure and emergent meaning of its own. In "double-scope" integration, there are two input menial spaces that we typically keep quite separate, but there is also the invention of a blend that draws crucially on both of them.To keep the discussion in the wheelhouse of this blog, successful double scope integration is the key to why supernatural horror. Despite what would seem like a fatally flawed set of contradictory ground rules, supernatural horror can be easily understood and enjoyed because readers and viewers create ad hoc, temporary, and evolving bridge between the rules of the real world and the often limited rules of the imagined, supernatural world.Take, for example, Slimer, the gluttonous green ghost that became the mascot of the Ghostbuster franchise. Though Ghostbusters is dubiously a horror flick, Slimer is indubitably a ghost, so he'll serve for our purposes here. Slimer is an excellent example of how double scope integration not only blends the fantastic and the real, but how this blend can evolve to accommodate new info.In Slimer's first appearance in the first film, he's floating beside a room service cart, chowing down on the food arranged on the cart. He picks up plates of food and shovels them towards his mouth. Most of the food misses and tumbles down the front of his pear shaped, floating body. At this point, Slimer has the physics of a solid body. When food hits him, it bounces off and moves downward. He also follows a sort of common sense physics that suggests that the broader, fatter part of his body should hang lower and he should maintain an upright posture even though gravity seems to have no effect on him. Furthermore, when Ray attempts to capture Slimer, the beastie takes off and reveals that ghosts – though propelled by no visible source and using no visible means of locomotion – are subject to acceleration and deceleration. Not just that, but ghosts get winded. In the following scene, Slimer encounters Venkman and the ghost appears to be panting.That a ghost can be out of shape, must adhere to the x-y-z of 3D space, and will exhibit inertia and momentum is somewhat silly given the creature's otherwise total disregard for biology and physics, unnecessary. But it makes the double scope integration easy. We're given enough of a "hook" to blend Slimer's behavior into the rules of the real world.Once that blending starts, viewers and creators can even exploit a certain level of flexibility – even when the new info contradicts what we've already established as the ground rules of the supernatural event. In Slimer's case, Ray's attempt to blast him sends him rocketing down the long hotel corridor. Slimer then vanishes through the wall. Slimer is, somehow, intangible. This despite the fact that Slimer acted like a solid body before. After establishing his intangibility, the next time we seem Slimer consume food, it will pass right through him: In the ballroom scene, the ghost drinks a bottle of wine and it dribbles straight through his body and on to the table he is hovering above.But, weirdly, we'll see Slimer eating once more in the film – briefly during the "ghost explosion" scene he appears from inside a street-meat hot dog cart – and he's solid again.So what are the "rules" for Slimer? Is he solid? Is he intangible? Impossibly both?Truthfully, it doesn't matter. The viewer is given enough info to double scope integrate and, once that's possible, there's little to be gained by adding complex ground rules in order to somehow reconcile the mutually exclusive concepts you're working with.However, our capacity to double scope integrate does have limits. One of the classic traps of supernatural horror is to fall into narrative structure in which weird crap just keeps happening, but there appears to be no particular rhyme or reason to it. A great example of this is the subpar sequel to The Ring. Like much J-horror, The Ring encourages double scope integration by basically laying out it ground rules from the start. The Ring II is such a profound failure because it throws out those ground rules without ever giving us any replacement concepts to integrate with our knowledge of the world. The result is a series of scenes which, even when creepy, make no sense and do feel like a narrative.So why does Slimer function when post-tape trapped Samara doesn't? I don't think there's a strict answer to that. That's why, even when science can give us insight into the process, it remains a question of artistry.
In his super-sized tome Infinite Jest, David Foster Wallace describes a video that kills anybody who watches it. When the terrorist who made the tape is asked why he created such an odd weapon, his reply is that it was designed to kill only Americans. He claims that only Americans would, knowing that the tape will kill them, watch it anyway. He thinks a uniquely American combination of jaded thrill-hunger and media addiction makes the citizens of the United States particularly vulnerable to such a weapon. In this review, we'll be watching Wallace's theory in action by looking at three movies that feature movies that kill: Cigarette Burns, Ring Two, and a short film called Rings, which is featured in the extras of the Ring II DVD.
Let's start with Cigarette Burns. This short flick (clocking in at under an hour in length) was John Carpenter's contribution to Showtime's "Masters of Horror" series. I don't get Showtime, so I'm just now catchin' up to the rest of y'all.
The title refers to the circular marks that appear in the upper corner of films to communicate to the projectionist that it is time to change the reels. The era of digitized filmmaking, distribution, and projection is slowly, but unavoidably, sending the cigarette burn on its way to becoming a historical film studies artifact on par with live piano accompaniment. Which brings us to an interesting thread that tends to run through almost all of these "media products that kill" films. The media products in question are almost always quaintly outdated. Despite the 21st century setting, the Ring flicks all revolve around a video cassette, not a DVD. The madness inducing flick in Cigarette Burns appears on these giant, old-school film spools. Even the imagery in both the Ring video and the film within a film in Cigarette is notably retro: they are both bad imitations of the silent era surrealist landmark work Un chien andalou. I don't know if this is a product of the slow trip from concept to finished film versus the rapid manner in which media platforms evolve. Technology moves faster than culture these days. Maybe it has to do with nostalgia on the part of filmmakers for the mediums they fell in love with versus the mediums they now work in. There needs to be a sort of magically dangerous black-box quality to a medium for people to feel something spiritual is happening within it. Filmmakers, having seen the guts and innards of modern filmmaking might need to look back towards their own first encounters with the medium in order to evoke that awe-filled ignorance. Perhaps the ever-improving quality of formats is to blame. As playback improves, the artifacts of transmission that were once ignored are eliminated in the quest for an illusion of a truly un-mediated experience. This makes it difficult to visually represent the medium itself. That is to say, DVDs lack the lines, the static, the hissing, the stuttering flicker, the things that made you aware you were watching a video or film. Think of something like the Ring and you realize the ghost is identified with the medium's limitations. The ghost is static and jagged cuts and artifacts left by tape damage. Perfect fidelity doesn't leave you any room for hauntings.
But I digress, Cigarette Burns involves an art house theater owner who is hired by a creepy rich dude (played with typical slimy grace by Udo Kier) to find the only remaining print of the film La Fin Absolue Du Monde. This film was shown once in a Paris film festival and it drove the audience into a violent, insane frenzy. The French government seized the film and destroyed it. Or so they thought. Turns out Udo's hip to the fact that a copy of the film still exists. How? See if you can follow this: Udo knows a copy of the film still exists because he keeps an angel chained in a room off of his study. This angel was captured and mutilated to make the infamous movie. As such, it is bound to the print of the film and, if all the prints had been destroyed, the angel would no longer be bound to this plain of existence, or something like that. In desperate need of the money, the theater owner takes the gig.
Cigarette Burns suffers from the 50-minute format of the television series. There is a substantial subplot involving our hero's dead wife and his vengeful father-in-law that is compressed to the point of becoming a plot detail instead of genuine character development. The smaller scale of the project as requires that characters relentlessly push towards the conclusion of the story, often at the expense of suspension of disbelief. For example, seeing a captive angel with his wings chopped off doesn't a) give our hero pause about working for Udo or b) convince him of the reality of the film he's looking for. He takes it as he'd take a gig to find one of the several pairs of ruby slippers used to make the Wizard of Oz.
The film also suffers from somewhat clumsy borrowings. At one point in his search, our hero stumbles across a cult of Fin worshiping snuff-film makers. The scene belongs in Hostel II and is such a bad fit here that the film doesn't even bother to explain how our hero gets out of it. The plot also reminds me of the film-studies-monograph-meets-horror-novel Flicker, though, if it was a source, it is not listed as an inspiration. The use of the circular cigarette burns as a visual motif obviously echoes The Ring. Finally, the film within the film reminds me, as I mentioned earlier, of the Ring video and Un Chein. Why do all killer movies look like bad NIN videos? Wouldn't it have been more interesting if, as in Flicker, the movie itself is not scary. The method to the madness could be in editing techniques, a secret series of cuts that creates a pattern the human mind can't handle or something. Just once, let the killer flick be a musical or a love story.
Overall, however, Cigarette Burns works. The mystery element keeps the viewer's attention. The acting is serviceable (with the exception of Kier's slimy collector, who is a pleasure). The gore is well handled. There's an especially nice bit when Udo threads his own intestines through a projector. The scene is not particularly bloody, but the concept is so wonderful that it transcends its execution. The ending is definitive and satisfying. A minor and effective work, but no masterpiece. Using my well-loved "Legends of Turkish Volleyball" rating system, this gets three out of five Sinan Erdems.
Unlike Cigarette Burns, the sequel to The Ring falls flat on its face. Directed by the Japanese filmmaker who created the original Ring, the second outing is a dull, pointless, and illogical waste of time that makes so little sense that it actually undermines the premise of original.
Ring Two finds the reporter, Rachael, and her son, Creepy Kid, living in the small Oregon town of Astoria. She is working for the local rag when a local teen dies under mysterious circumstances. Rachael figures out immediately that the boy was the victim of Samara, proto-long-haired Japanese evil ghost child. Rachael finds the tape responsible for the youth's death and destroys it. This, apparently, breaks the well-established rules of Samara's game and allows her to begin doing pretty much whatever the hell she wants to anybody at any time, regardless of tape watching or television proximity or any of the other things that marked the previous film. The result is that Samara appears and attacks seemingly at random. Instead of feeling that you're watching a plot unfold, you realize you're watching thematically-link but essentially random images pile up. Eventually, somebody tells Rachael how to get rid of Samara, but that doesn't work and some other, completely unrelated thing dispatches the little ghost girl (maybe – leave everything open for a trilogy, natch). This may rank as one of the sharpest declines in horror franchise history – right up there with Jaws II for worst follow-up up to a genuinely good film. In the "Traffic Circles of Washington DC" rating system, this lemon doesn't even rank a full Pinehurst Circle.
Just about the only reason to rent Ring Two is a short film you can check out in the special features section that I believe, if memory serves, is called Rings. Though only about 15 minutes long, shot on a virtually nil budget, and having a cast of nobodies, Rings approaches genuine moments of horror film brilliance. Shot as a sort of "link" between the first and second film, Rings tells the story of a young man who finds an underground subculture dedicated to exploring the mysteries of Samara and the killer video. These groups expose their members to the video tape and then record what happens during the 7-day countdown. When the experiences of being a video victim get too intense, the tape is passed along to another member in the group. Our new recruit, hungry for new thrills, is determined to take the Samara video death trip further than any other videonaut has gone before.
During the course of the short film, we get to see how the subculture links with other groups over the Internet and even has developed their own slang. This, more than the random plot of the genuine sequel, speaks to the draw of the killer video/film concept, which is, really, the draw of horror films. How much can you take? It also harkens back to the concept I brought up at the beginning of this entry: how far can your own courage and wit hold out in the face of the unknown? Americans aren't especially thrill-hungry and media-addicted. After all, the Ring concept is as old as Wallace's book and has its origins in Japan. Instead, what Wallace failed to get as is a uniquely American faith that with a little planning, a bit of smarts, and some guts, you beat anything. Can you outsmart and contain the danger or are somethings not meant to be explored? Americans clearly believe the former. Does anybody doubt that, in the real world, if hipped to the existence of something like Jason, that American teens would be buying up Jason as Che t-shirts and going to Camp Crystal Lake in droves to get photos of the deathless mass murderer? Wouldn't somebody have tried to contain and exploit Jason in a sort of mass murderer Jurassic Park?This is classic stuff. Unlike the protagonists of Ring Two who are essentially victims who get battered around until they accidentally stumble on a solution, the kids in Rings are genuine actors in their own story, trying to beat Samara at her own game, and this sets up real dramatic tension. With the concept behind Rings, the people in charge of the franchise had the real sequel that needed to be told. Instead, they wasted the chance. In the unlikely event of a third Ring flick, they should revisit this wonderful short. Using the "Bands of Gary Moore" rating system, this short film gets a full Thin Lizzy.