Showing posts with label 30 Days of Night. Show all posts
Showing posts with label 30 Days of Night. Show all posts

Friday, November 02, 2007

Movies: 29 days of night.

Over at Comic Book Resource blog Comics Should Be Good they run a regular feature on rumors, urban legends, and lingering questions regarding comics and the comic biz. Recently, they had a curious bit about the history of the recently adapted vampire mini-series 30 Days of Night.

From Comics Should Be Good:

COMIC
URBAN LEGEND: 30 Days of Night was a movie pitch BEFORE it was a comic book series.

STATUS: True

The success of Steve Niles and Ben Templesmith’s 30 Days of Night comic was an influential event in comic book history, as the series demonstrated to many others the value of having a comic book to use to make a movie pitch. Soon, a great deal of independent publishers began to look at comic pitches as basically, “Could this be optioned for a film?”

Reader Kris N., though wrote in last week to ask, “Is it true that 30 Days of Night was a movie screenplay before it was a comic?”

And the answer, interestingly enough, is basically yes.

I say basically only because it was not actually a screenplay, but the development from comics to film for 30 Days of Night did, in fact, begin in the realm of film.

I think Steve Niles can tell the story better than I can, so here he is, courtesy of an excellent article by Scott Collura and Eric Moro over at IGN.com:

“I pitched it as a movie for two or three years,” recalls Niles, who prior to 30 Days has been best known for his work in the comics industry. “I pitched it to just blank faces. And they’d say, ‘It sounds like Buffy, it sounds like Buffy.’ And honestly I had just about given up.”

Following the rejection of the 30 Days pitch, Niles continued to focus his energies on his comics work, writing various books for Todd McFarlane including Spawn: The Dark Ages and Hellspawn. It was on the latter comic that he first worked with Ben Templesmith, a first-time artist who would go on to partner with Niles on the 30 Days comic.

“It was just one of those weird things,” says the scribe. “Ted Adams from IDW called and said, ‘We want to do some comics. We can’t pay, there’s no money, but you can do whatever you want.’ So I just pulled out a sheet of my pitch list and said, ‘Here’s pitches that nobody ever bought.’ And he was like, ‘This vampire in Alaska thing looks kind of cool!’ Ben liked it, IDW wanted to do it, so we just did it and didn’t get paid a dime. And the day the ad for the first issue hit, we started getting calls from every studio, every producer, even people I had pitched before. People to this day deny that they rejected it, and I love it! Even one of the producers on the movie had originally rejected it.”

Saturday, October 27, 2007

Movies: Good night.

I think one can say, without fear of overstatement, that Steve Niles and Ben Templesmith's vampire horror mini-series 30 Days of Night is the single title most responsible for jump starting the revival of horror comics. Go into some comic book specialty store and, on any given month, you'll find a short stack of new horror titles, from Eisner-winning continuing series to re-launched anthology series to gore-splattered one shots and collections. Though this is a relatively recent phenomenon. When IDW, then a new publisher on the comic scene, ran with 30 Days of Night, there were so few horror titles out that you could be forgiven if you thought the entire genre had gone the way of the dodo.

Its place of the comic in genre history threatens to overshadow its genuine merits. Unlike other comic milestones, such as Contract with God or The Watchmen, 30 Days f Night isn't a revolutionary work. The slim (under 90 pages) but attractive book relied on straight-forward and tradition narrative techniques; featured a cast of characters that were fairly stock types; didn't push the boundaries of comic content; and had a phantasmagoric painted art style that is not the norm, but clearly owes much to pioneers like Dave McKean. But the value of 30 Days didn't rest on its revolutionary potential. Instead, what it did was show readers and the industry that well-done horror comics could still kick ass. It didn't need to be a great work of literature. It didn't need to fundamentally shift the way in which we thought of sequential art. It just needed to prove that the supposedly moribund horror genre still had some unlife in it.

And that's exactly what it did.

The premise of the comic was brilliantly simple: in Barrow, Alaska, where the sun vanishes for an entire month in winter, a group a vampires, no longer checked by the regular coming of the dawn, come to ravage the town. It's high concept perfection. Even on hearing it, you think, "Of freakin' course, why didn't anybody think of that before?" The plot is about as lean and mean as you can make. There is a slight detour involving the efforts of ancient vampires to keep the existence of vamps a secret and the efforts of a crew of folks from the Big Easy trying to blow the lid off the undead cover-up. But that's a slight intrusion on what is otherwise a straight out story of survival against impossible odds. Basically, it did what the writers of zombie tales quickly discovered was the key to crossover success: it was vampy story as disaster story.

David Slade's new adaptation, the film 30 Days of Night, is, I think, the best adaptation the comic could have hoped for. The protagonists of the comics were a husband and wife team of police officers in Barrow. The other residents of Barrow were basically there to get eaten or get saved. Slade's adaptation complicates the relationship of the central couple (played adequately by the wooden Josh Hartnett and the creepily skinny Melissa George – Melissa, sweetie, I thought it was a special effect or something; we're all worried about you) and adds a handful of fleshed out residents to serve as the holdout crew we'll follow through the assault. The adaptation also wisely cuts out the subplot involving ancient vamps and the vampire hunters. These subplots went nowhere in the original comic and aren't missed here. Trading them off for more time to flesh out the other victims of the assault is a smart choice.

Slade also works from a screenplay, partially created by Steve Niles, that decompresses the action. The original comic – partially due to the limitations of space, partially due to the artistic style of Templesmith (which is better at mood than action) – had a dream-like logic that didn't lend itself to action or suspense. Instead, it was like looking into a nightmare. The film expands on the conflict between the vamps and the humans, with several excellent action/horror set pieces, and manages to build up an entertaining amount of tension with regards to who will and will not make it at the end of the flick.

The film also expands on the role of the Renfield-like "Stranger": the human thrall of the vamps who heads into Barrow prior to the long night, prepping the town for invasion. The flick also more closely associates him with Renfield, making the ties between him and the character of the ur-vamp tale more explicit. In the comic, the Stranger shows up out of nowhere, makes some threats, and that's about it. Here, we see him arrive via ship (with the vamps, just like Renfield and Drac) and he makes his servile relationship clear.

Finally, though the film has some genuine shots of beauty, Slade is selective in his efforts to capture the look of Templesmith's art. He avoids the slavish visual loyalty one sees in many current comic adaptations. The vampires look very much like Templesmith's monsters. These are not suave, seducers. They have shark-like mouths, never bother to clean the gore of their animalistic feeding off of themselves, and dress like homeless Euro-trash. In one scene, the lead vamp actually slicks back his hair with the blood of a victim his ripped open. That's the sort weird rawness Templesmith brought to his vamps and it is captured here. But, for the most part, Slade eschews the dream-like surrealism of Templesmith's art. People will argue about this, but I think it is a smart move. What film can give us that comics can't is the sense of bodies moving through space. In film, a sense of space is crucial to creating tension and action. Recreating the look of the comics would have hobbled the film.

The chief problem with 30 Days of Night is that the film does not share the relationship to film horror that the original comic shared to the genre of horror comics. The original comic simply had to be good to instantly become the best horror comic on the market. The comic just had to prove that horror comics were still viable. But the film comes out on what might be the tail end of a long and remarkably creative horror flick boom. There's a way in which the film can't just be "good." To stick out, the film would have to be brilliant. Unfortunately, it isn't brilliant. 30 Days is a well-made, solid flick. It doesn't drag, it doesn't make you feel stupid for paying 10 smackers for your ticket, and you'll feel a couple of "holy moley" moments. That's nothing to sneeze at. That may be a modest success, but it is undeniably a success. But it can't recapture the eye-opening excitement of the original comic. That feeling was a product of the unique moment the comic was released. Even the comic, picked up now, can't recreate that experience.

Friday, May 04, 2007

Comics: Templesmith on sentient maggots, squid-heads, and whether he hates the Irish or not.

Comic Book Resource is featuring an amusing interview with comic illustrator Ben Templesmith, the influential co-creator of 30 Days of Night (which helped rejuvenate the horror comic) and creator of Wormwood, a funny, sleazy, horror-tinged dark comedy about a sentient maggot who can enter corpses and pilot them sort of like the way big-eyed anime characters drive around mechs (only, instead of fighting giant robots, the titular worm tends to take his re-animated corpses to demonic nuddie bars and underground leprechaun knife-fighting pits and the like).

The comic art of Ben Templesmith seems to be a bit of a love/hate proposition. His lavish, mixed-media work tends toward the phantasmagoric. It has a fluid, highly stylized, dream-like quality to it. The anatomy of his characters is unstable and empathic, rather than rigorous and objective. When 30 Days of Night came out, many detractors argued that his art was a distraction. Critics felts that the plot, a clever, but fairly straight forward, vampire rampage tale, was diminished by the overly-strange, almost aggressively abstract art. Famed comic writer Warren Ellis, in discussing his own horror series Black Gas, even mentioned taking deliberate efforts to bring horror art back to a sort of high-res, detail-heavy gore look and pull it away from the hallucinatory aesthetic of Templesmith (this is, in my opinion, a bit of an overreaction – most horror comics still resemble the traditional, comfortably representational style of Ellis's book and not Templesmith's work).

While I understand 30DoN's critics, I thought that Templesmith's work on that title was not only effective, but necessary. The book was a bold re-insertion of the horror genre into the comics mainstream and it needed art that would immediately stand-out and provide artistic weight to the project. If you're planning a grand return, you can't risk being ignored. Templesmith's art helped make sure that didn't happen. If the art seems too quirky and perhaps too fussy now, it may be because it was suited to a very specific moment, answering the needs of a very specific context. I still think it is boss, but the head scratching of non-fans is somewhat understandable.

Templesmith's solo series, the more light-hearted and humorously nasty Wormwood, is, I think, a better showcase for his art. The bizarre stories he tells – described by some as a sit-com version of Hellboy - are more surrealistic and trippy, meaning his art style reinforces the central mood rather than working as a counterpoint. I think even people dubious about 30DoN might want to give Templesmith's solo stuff a look.