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The strongest teen flicks of the '80s have a clever formula that uses a two levels of dramatic conflict as a way of jazzing the plot without actually having to confront any genuine issues that might be downers for the rambunctious, but essentially comfortable middle class privileged youths that made up this genre's primary consumption demographic.The formula works like this:Step 1: Introduce bullshit crisis. "We're gonna win that dance contest. And we're going to win it our way!"Step 2: Introduce a real problem. "Holy, crap fellas, this chick's the victim of a botched back alley abortion!"Step 3: Remove real problem as quickly as possible. "So, of course, she must leave the summer camp immediately."Step 4: Resolve real problem in a way that vaguely suggests that the two problems are somehow connected. "We won that dance contest our way! As a blow against the kind of world that botch our friend's abortion!"I'm not enough of a film scholar to know, but I'm going to peg this particular "innovation" to Saturday Night Fever. Prior to that, youth exploitation movies were all step 1, "We're going to win the surfing contest", and step 4, "We won the surf contest"! Missing link flicks, struggling to evolve the genre, nodded to a second conflict, but it was almost inevitably a bullshit conflict as well. "What, Commie spies want to steal my dad's formula for magic space fiberglass? A formula which, coincidentally, could be used to coat a surf board to make the surfers moves extra far out!"But Saturday Night Fever, partially because of its intended cross-over appeal with post-teen set, locked in some shit for its step 2 and 3. Here's the breakdown:Step 1: "I just want to disco."Step 2: "You thuggish friends gang rapped me."Step 3: "So I'm going away."Step 4: "This life is just too much. My only escape is disco!"That established the DNA of pretty much every 1980s teen movie worth its coral lens filters and highly-marketable sound track.Can you guess the movie?Step 1: "We're going to dance!"Step 2: "Let's burn books!"Step 3: "Hey, does anybody else think we look a bit, I dunno, Nazi-ish when we burn books?"Step 4: "Hooray! All it took was a few dumb books, and now we can dance!"The formula exploits Baudrillard's conception of the artificial synecdoche: By forcing two objects into proximity, no matter how dissimilar, you can force one of the objects to become the signifier of the other. For example, I take beautiful people making with the sexiness and slap my toothpaste next to it. I do this enough times, and you'll start thinking that the link between the two is arbitrary but significant - like the link between the word blog and the thing your reading - and you'll see my toothpaste as a signifier of sexiness. In theory, I guess, you could start seeing sexiness as a signifier of toothpaste, but then you're a Don DeLillo character and you've got bigger problems than learning what I think about horror films.In the case of first example, the conditions of the botched abortion and the desire to dance "our way" really have crap all to do with one another. By forcing them into proximity, the viewer starts to make connections: "Clearly, the sort of society that doesn't let its youth dance in whatever manner pleases them would also much rather see a young woman die than let her have a safe abortion." That this is sometimes actually true (some restrictive societies frown both on a little bump and grind and dancing) does not mean the statement is logical. It partakes of the sort of comic book extreme characterization that Robert Warshow characterized as Mark Trail morality: "Anybody who would break the law to illegally fish off season must also be completely willing to attempt the murder of a park ranger." For example, just because you would prefer you daughter stay off the pole doesn't mean you're pro-life on the abortion issue.More importantly, the trite way in which the issues are raised and dismissed show that the films don't really share the convictions of their characters or their audiences. They just hope to rob a little gravitas from the suffering of minor, disposable character. By putting some second string nobody through the wringer, your leads' desire to dance in a manner that simulates copulation will, if done right, be transformed from the natural outcome of trapping nubiles in a deadly dull family campground into a titanic struggle for personal liberation with seemingly life of death consequences.That said, there is some artistic validity in it. It does mirror, in a emotionally effective way, the sort of manic intensity of a young person's inner life. As stupid as it seems, there's a time when prom was a question of justice and honor and freedom. By giving these emotions their operatic intensity, while simultaneously confining them to their own egomaniacal sphere, such film speak a subjective, but real truth about teen life.Which brings us to the most interesting thing about Sean Cunningham's post-Friday teensploiter The New Kids, a 1985 teen drama co-written by Stephen "father of Mags and Jake" Gyllenhaal and starring absurdly young versions of James Spader (who would later be in a movie where he spanks the screenwriter's daughter), Eric Stoltz, and Lori "Becky Katsopolis" Loughlin. The New Kids is a barely tolerable flick that is interesting mainly for the fact that, fairly early in the project, the filmmakers decided that step 2 and 3 were far more interesting than step 1 and 4 and just let the creepy, screwed up problem run amok all over their otherwise forgettable teen flick.In The New Kids, the formula becomes:Step 1: Hey sis, let's help our uncle fix up this old amusement park.Step 2: What's this creepy clan of redneck coke heads doing harassing my sister?Step 3: Holy crap, they just tried to rape my sister, dowse her in lighter fluid, and set her on fire!Step 4: And now they've shot my uncle and are going to kill us all by setting their bloodthirsty pit bull on us!The best reason for this intentional derailment is that fact that Spader, already playing the kind of sleazy predator that he'd make his career, has a million times the screen presence of our male hero, the game but ultimately forgettable Shannon Presby (a young TV actor who pretty much vanished off the face of the Earth after this flick). Spader plays weirdly dandified the head of our swamp-bred, dogfighting, coke snorting baddies, and most of the pleasure this flick has to offer is in watching him and his Lost Boys by way of Deliverance gang circle and then strike at the heroes.It's there genuinely menacing presence, coupled with the sense that the filmmakers have strayed off script, that, more than any actual plotting or thematic suspense, gives the film its tension. You want to see what happens just to see how far the filmmakers are willing to go in violating their squeaky clean heroes.The answer is, sadly, not quite far enough. The flick always pulls its punch before veering into the sort of crazed ugliness of, say, Class of 1984 and it isn't ready or willing to truly scar up the good looks of its leads.Shame really. 'Cause it was threatening to get really interesting there for a moment.
If you're in DC, and you happen to be a criminal psychologist, an F.B.I. agent, or the haunted survivor of an infamous serial mass murder who is obsessed with avenging the death of your teen friends, then you might just think about swinging by the Evil Minds Research Museum: a by-appointment research museum that hosts a collection or documents, art, and artifacts gathered by the Bureau's Behavioral Science Unit in their endless hunt for America's deadliest serial killers.BSU head Greg Vecchi makes the pitch:One of the most exciting research projects that we have, is we’ve have started what we have labeled the 'Evil Minds Research Museum.' And what this is, this is actually a research museum where we are collecting serial killer and other offender artifacts.
And so these artifacts are like paintings, John Wayne Gacey paintings. Paintings that he was the Killer Clown back in Chicago several decades back, who would kill men and boys, and he would dismember their bodies and put them under his floor board. Well, after he was caught, well, he turned out to be a so-called killer of the community [NB: this is a transcription error, Vecchi actually says 'pillar of the community'], and he would dress up as a clown and do gigs doing clown stuff for the kids. And so he would draw pictures or paint pictures of clowns, and he had clown paintings in the room where he dismembered the bodies. And he had clown paintings that he did after he got arrested and when he was basically on death row.
And so we got those paintings and we are studying those paintings. We want to look at the brush strokes. We want to look at what drives him, what changes, because the pictures are completely different. Before he was arrested, for instance, the clowns were Flippo the Clown, very happy clowns, very colorful; afterwards his paintings were very dark. It was basically a skeleton or a skull dressed up or painted up to be a clown.
We’ve have got thousands and thousands of pages of correspondence between a number of serial killers. Richard Ramirez, the night stalker. We’ve got Keith Hunter Jesperson, another famous serial killer, his complete manifesto of why he killed, written in his own handwriting. We have greeting cards, we have photos, we have serial killer art. But the museum itself, and here is where the value of it is, for the most part, almost all of the research of law enforcement is usually done interacting with the subject rather through an investigation, or, in what we do, more of a research-type of approach, where we would sit down with protocols and interview them like we do with the serial killers, or like we are doing with the hostage takers now. This is stuff that is taken out of their most personal possessions. Things that were not taken as law enforcement, but were taken on search warrants, or provided, maybe after they were executed, by their family. And so it gives a completely different perspective of their mindset—where they are coming from because this is correspondence to themselves, correspondence between them and their loved ones—their mother, their father—correspondence between them and other serial killers, and even correspondence between them and the many groupies that write to them and develop a relationship as a pen pal. And so this is a very exciting research, this research museum, where we are looking at their motivation and try to understand them from a perspective that, as far as we know, has never been undertaken.That's entertainment! But don't pack the kiddies in the station wagon just yet. You need to be a genuine researcher with the F.B.I.'s visiting scholars program to check out all the fun.But fear not, you can visit vicariously through the pages of Annals of the American Psychotherapy Association (he said "annals"). They've got a downloadable PDF article on visiting the museum with plenty of photos. Enjoy.
Digitally-empowered fandom favors the group. Author and journalist Caleb Crain once described the rise to dominance of a mode of reading that he dubbed "groupiness." In the context of groupiness, readers approach works not for entertainment or information, but rather for the purpose of belonging to the network of communities that will grow up around such works. The consequence is that art becomes something that exists mainly to be discussed. It's primary function is to be talked about. It's a milieu in which a book gets read because the reader knows an important TV adaptation of it is coming out and they don't want to be left out of the water-color talk about the televised version.(Crain and others go on to argue that this has imposed a specific, mass cult, one-sized fits all style on art. I don't know that I buy that. Cults and congeal around just about anything. Few authors get the kind of groupiness going that Robert Bolano does, and you'd have to work extra hard to prove he panders to his audience.)One of the stranger effects of the culture of groupiness is that, on occasion, the chatter is genuinely more interesting than the object being discussed. For example, the utterly forgettable Captivity will be justly remembered not for anything within the film itself, but for its cultural position as the straw that broke the torture porn subgenre's back. Critical reaction to that film actually became the most important and interesting thing about it.On a similar note, the 2009 remake of Last House on the Left might be better remembered not for anything director Dennis Iliadis or producers Wes Craven and Sean Cunningham put up on screen, but rather as a trench in the generational conflict between Gen X horror fans and their vastly more numerous Millennial replacements. The film, with a little assist by a dismissive review by Roger Ebert, became a touchstone for older critics who bemoaned the state of modern horror. Kids these days, they aren't creative, they don't know their history, they just want mindless violence. No respect, I tell you. Meanwhile the vast horde of the young answered with votes: On imdb, you'll notice that the remake actually scores higher than the original.As far as controversies go, the generational conflict was the biggest, but hardly the most interesting. The remake, from both a technical and narrative standpoint, is simply a stronger film. Krug and his gang go from comic book baddies to something more like the highway men of the source material. The transformation of the film's lead family is more gradual, desperate, and genuine. The role of the daughter is bulked up and she becomes heroic in her desperate struggle to survive rather then a semi-disposable casus belli. The conflict between Krug and his own son is emphasized, bringing the tribal conflict aspect to the fore. One famous online essay suggests that the original Left carried traces of the original folk tale's conflict between Christian and Jewish identities in the Dark Ages - but this strikes me as a misrepresentation of the cultural context of the original story. The conflict in Europe's northern countries was not over converting Jews (a nearly insignificant demographic in the north), but rather a conflict over converting pre-Christian pagan cultures. The heart of the tale was about what happens when you ask Norsemen to turn the other cheek. The new film captures this sense of subsurface, reluctant, unavoidable barbarism better than the old one did. Finally, while the film lost its vibrant low-fi look, it is gracefully shot and achieves moments real visual power. The new kids were right.The more interesting controversy was the bizarre undercard battle about whether or not your head would explode if it was put in a doorless microwave. I kid you not.The "money shot" of the flick depicts the embattled patriarch of the Collingwood clan delivering death to Krug through the overly elaborate process of surgically rendering him paralyzed from the neck down and then sticking his noggin in a microwave oven that's had it's door broken away. It is, admittedly, the goofiest part of the new film. A self-conscious nod to the McGuyver-ish trap making of the parents in the original, it is uncharacteristic of the remake's Collingwood and feels like an add on. That said, would a dude's head actually explode?Sadly, this is a proposition I can't test directly. Not because I don't want to, but rather because I do not own a microwave oven. Faced with that limitation, we'll have to just reason our way through this.Here's your standard microwave oven set up.
Simplified, a microwave's magnetron (which should be a transforming robot, but isn't) takes high voltage electricity from your wall and makes microwave radiation. The use of the word "radiation" summons up visions of nuclear radiation, but you're conceptually closer to the heart of the matter if you think of the magnetron as a radio wave broadcaster; the magnetron sends out radio waves at a frequency of 2450 megahertz. The specifics don't matter so much as the fact that these waves can't pass through the body of the oven and they are absorbed by fats, water, and sugar. The process of absorbing this energy excites the molecules and causes them to move, This, in turn, causes friction. That, in turn, causes heat. This is why plastic won't heat up in your microwave, but a potato or a small cat will. (When you warm up leftovers and your Tupperware container is hot to the touch, it's because the food inside was heated up and this, in turn, heated up the Tupperware. The microwaves bounced off the container itself.)So, the magnetron makes these waves and they are contained and directed by a wave guide: an empty channel in your oven that directs the flow of the waves. The waves then hit a mode stirrer which scatters them. This is meant to distribute the waves around the oven cavity, so you don't have one intense hot spot right below the wave guide.This explains how, even with the door off, something in a microwave is going to get zapped. Unlike a conventional oven, a microwave isn't cooking objects by concentrating heat in a closed area. It's bombarding the cooking object with radio waves. The containment helps the process by reflecting stray waves back at the object, but it could be done without any sort of containment.Without a doubt, Collingwood could cook Krug's head. By jamming the lock of the microwave oven with any ol' object, he could bypass the standard safety features that shut off the magnetron when the oven door opens. Then, placing Krug's head within the oven, our villain would be exposed to the magnetron's waves. These would excite the particles of sugar, water, and fat in his head. Heat would be generated and Krug would cook. The effect would probably slightly diminished because waves that miss Krug's head might bounce off the cavity and escape the oven, but this wouldn't alter the outcome.But would his head explode?That's a different matter. Because of the way microwaves cook things, they can sometimes cause a phenomenon called superboiling. When this happens, the liquid in the oven is hot enough to boil, but the lack of gasses in the liquid means that there's no steam or motion happening. You've got a really hot liquid that is just sitting there. This phenomenon is pretty rare because, usually, impurities in the liquids you're cooking (like maybe you're reheating a soup made up of several ingredients of different densities) react to the microwave differently and cause the release of "seed bubbles": gasses that kickstart the standard boiling process.In a superboiling state, a liquid is basically waiting to explode. Mixing another substance with it or agitating it can cause it to go from a superboiled state to a slightly cooler, but now really active normal boiling state. Though what we're actually seeing is something cooling down to an agitated state, what it looks like is a still, calm liquid suddenly going ape. It looks like an explosion.In theory, elements within Krug's head could reach a superboiled state and then, because of a shift in his position or a glitch in the power of the oven, go boiling and appear to suddenly explode. But this is extremely unlikely. The human head, like a goat's head stew, is one of those heterogenous environments that would have no problem venting gasses to adjust for boiling. There's a chance that individual elements might react with localized superboiling (his eyes might pop, for example), but this would be a real outside chance. Furthermore, it takes awhile for something to reach a superboiled state. In all likelihood, long before his head blew up, Krug would be dead from the lethal heat the agitated cells in his head were creating.Preliminary conclusion: Krug would definitely die, but his head wouldn't explode.And that's my two cents on what was clearly the single most significant film debate of the first decade of the 21st century.
An old friend of mine recently shot me an email about a project she's cooking up. I thought I'd let all y'all in on it. Here's the back story from one of her co-conspirators:I grew up in a house full of old books and mildewed magazines. The entire eastern wall of my childhood bedroom was taken up with with bookshelves to store the collected and forgotten words of my parents. The novels and encyclopediae would hold my interest from time to time; Agatha Christie and J.D. Salinger and Encyclopedia Brittanica 1972. But the true heart of the library was in the magazines. My mother's collection of National Geographic and my father's collections of Analog Science Fiction and Fact and Asimov's Science Fiction.
In Asimov's autobiography, he describes growing up in the twenties and thirties, reading the pulp science fiction magazines. Over time, he says, the authors published in those pages came to seem as demigods to him. And he realized that what he wanted, more than anything else, was to be a demigod himself. I can't tell you how strongly I empathized with that feeling.
Science fiction was in my bones. I loved everything about it. I couldn't get enough. And, while there was a definite appeal to the majestic films and the grand multi-book series of the genre, it was always clear that the purest distillate of science fiction was to be found in short stories. It is a literary tradition built upon anthologies and magazines.
In college, I maintained subscriptions to On Spec and NFG, the two big Canadian science fiction magazines. Of course, I couldn't afford subscriptions to the American magazines, but I would read them all cover to cover standing in the magazine aisle at the big Bloor Street bookstores. Then NFG stopped publishing and On Spec shrank to a fraction of its former splendour.
And so it came that, last summer, I was lamenting that there was no longer a single Canadian science fiction magazine that qualified as an SFWA-approved market.
Well, Maya Angelou said it best: If you don't like something, change it.
So, I teamed up with my old friends Adam and Helen to see what we could do. We figured out that for just ten grand we could get a new magazine off the ground. And hey, what's ten grand in this era of interwebs and micropayments, right? Seems like a pretty piddling barrier between us and the awesome.
So look, we're not really asking you guys for money. I mean, if you're looking to give, we're not saying no, but we know that most people here are about as skint as we are. Really, what we're hoping is that you'll think this is a pretty great idea and help spread the word to those who might have a penny or two to share.If that stirred up your love for the old pulps or appealed to you militant Canadian nationalism, check out the kickstarter page for AE and help a brother out. My friend, don't be a hoser.
In their critique of American cinema's finest moment, Deep Blue Sea, Kyle Kurpinski and Terry D. Johnson, the authors of How to Defeat Your Own Clone, point out the difficulty of increasing the intelligence of a species through genetic engineering. Intelligence is one of those simple sounding concepts that gets all wiggly once we try to pin it down. This is due in no small part to the fact that what we call intelligence is actually a complex of related but distinct brain and body functions. Consequently, enhancing the intelligence of a species requires precise manipulations of an unknown number of minute elements in an effort to reach a vague-at-best result. It would be like building a puzzle from a box without a reference picture lid, and doing in the dark. This isn't to say that you shouldn't try it. Just because boosting brainpower is hard doesn't mean that it's impossible. But, the author's point out, giving evil-genius grade intelligence to sharks is going to be considerably more difficult than, say, breeding them without teeth. If you can do super-intelligent killer sharks, you can just as easily do super-intelligent plankton eating sharks. And, while you've got the hood up on one of the most dangerous species of all time, why not take out that little bit of extra insurance? The take away for Kurpinski and Johnson: "If we're concerned about the bioenhanced creatures of the future, we don't need less engineering, just less stupid engineering."If only somebody had told this to the mad scientists of Nicholas Mastandrea's 2006 action horror flick The Breed, a creature feature that uses psycho gene-scrambled doggies as its baddies.The flick's plot is factory-standard. A small group of attractive young folks getaway to a cabin on what's supposed to be a deserted island. But there's deserted and then there's deserted. The island is home to a pack of lethal canines, bred for size, speed, smarts, a sense of dramatic irony, and a profound distrust of the tradition relationship between dogs and humans. To really seal the deal, they've been infected with some form super-rabies that not only makes the insanely aggressive, but apparently wires them into some viral neural network that allows them to plan elaborate doggie ambushes and the like. Well, elaborate for doggies anyway.(I have to qualify that last statement and emphasize the "apparently." Later in the film, one of our human protags will get the same bug. She'll start making statements about the super-puppy pack's motivations and movements that the other characters treat as uncanny. However, these statements trend towards the obvious: "They don't want us here?" Really? What gave that away? Was it all the killing that gave it away? And her ability to detect the pack usually manifests after the dogs are visible and they've started barking their heads off. Spidey-sense it ain't.)The Breed's actually better than you'd suspect. Though, honestly, that's as much a testament to low expectations than it is praise of the filmmakers. Mastandrea's served as a second unit director for decades (and he's worked on everything from Monkey Shines to W) and he's got a workman-like narrative style that efficiently situates the viewer and never loses the action. The script, though working off the much used Beau Gest trapped-and-surrounded plot, actually manages to work in a surprising amount of exposition in the story's occasional pauses. The decision to use actual dogs instead of CGI pooches pays dividends. Finally, there's Michelle Rodriguez: an actress whose curiously predatory looks and understated physical grace are often the best things about the sadly far too often dire flicks she's in.Even giving these folks their due, The Breed's still recognizably part of that largest of horror subgenres: the lazy Saturday afternoon time killer that's too bad to call good, but not so bad it drives you to change the channel. The plot works, but the only surprises are semi-regular jump scares that wear out their welcome pretty early. The origin story of the killer canines subplot lacks emotional heft because the brothers at the center of it are such thin characters that their emotional struggle with the truth of their own family's involvement in government-sponsored mad science never feels real. The whole psychic canine Internet thing struck me as so poorly developed as too be an unwelcome distraction rather than an intriguing riddle.If the sense that it's slender pleasures add up to slight more than the energy expended to follow the film and ignore the occasional rough patches, one has to count The Breed as a (extremely qualified) victory.Though throughout the film, I found myself pondering what working conditions were for the lab coats who made these killer pups."What are you doing?""I'm giving these stronger, smarter, meaner dogs a mutant strain of rabies that will make their thirst for human blood nigh unquenchable.""Sweet. Is that going to make them more killy?""Hell yeah. Crazy killy. Killy times infinity. That's how killy.""100% straight up badass. I love it. Um, but what about safety controls?""Um. I don't get you.""You know, something like a missing enzyme or they've got no teeth or they need to call us every four hours or they grow paralytically despondent and commit suicide. Shit like that. You know, to prevent them from turning into unstoppable killing machines.""You're thinking about it all wrong. You need to be like, 'Who wants stoppable killing machines?' And the answer is nobody. Because then people can stop your killing machine. You might as well not start your killing machine if somebody can stop it.""Good point. Then you know what we should do: Network their brains into a killing machine collective hive mind. They'd be like killy infinity plus one.""I love you, dude.""Seriously.""Yes. All these years, tormented by my unspoken passion. Driven to a tortured silent desperation by my boundless hunger for your embrace. So near, but untouchable. Though, before I forget, we should totally insert that 'I hate humans, especially scientists' gene Bill whipped up last week. I figure killy is one of those go big or go home sort of things.""Sure, why the hell not?"Psychic rabies? Honestly? To abuse a phrase, we don't need less mad science, just less stupid mad science.
This is the second post in an increasingly goofy geek out over time travel initiated by the flicker Triangle. It picks up pretty much where the last on left off, so you might want to check that one out first.In the last post, we discussed two possible interpretations of what's happening to Jess Prime in the flicker Triangle: supernatural punishment and an infinite time loop. Unfortunately, for the would be chrononaut worried about getting stuck in time, neither of these scenarios have a satisfactory exit strategy. In the case of supernatural intervention, you'll just have to hope whatever is screwing with you decides to stop. There's nothing you can do. Though even that's better than the second alternative. If you're stuck in a perfect loop of time - an eternal return scenario - then not only is there nothing you can do, there is literally no escape. In the former situation one can always hold out hope that the gods get tired of tormenting you. Happily for Jess Prime, we also discussed why she cannot be stuck in a perfect time loop. So there's still some hope for her and chrononauts that may find themselves in a similar situation.So now that we've determined what isn't happening to Jess Prime, what is?To explain Jess Prime's situation we need a different model of time travel. In fact, I think we need elements from two models: one to explain how the boat travels through time and one to explain why Jess Prime's fate is not strictly bounded by the principle of self-consistancy.First, let talk about how the boat travels through time. From what we actually see in the flick, the Aeolus appears to be a Depression Era ocean liner. It has no crew or passengers. Despite the lack of a crew, the engines seem to work fine. When we first see the Aeolus, it is moving along under its own power and smoke is rising from its stacks. The clock's onboard have stopped (as does Jess Prime's watch, though none of the watches of the other members of Boat Party Prime have stopped, suggesting that Jess has already made this trip enough times that her watch has died on her). We know that, on the boat, one perceives time as rolling forward, but from the perspective of people not on the boat, you're traveling backwards in time.From a theoretical standpoint, traveling backward in time is a lot tricker than traveling forward. Most models that account for the possibility of traveling back in time require mucking around with elements of mindwarping cosmic craziness that, as far as I can tell, are not a factor in Triangle. Physicist Kip Thorne has proposed that the curvature of space-time theoretically allows for the possibility of taking a "short cut" that is, in essence, so fast you could take a roundway trip that ended before you left. But that presupposes travel on a scale that dwarfs anything we could do on one of Earth's oceans. Another, somewhat similar theoretical option involves moving around two "cosmic strings" - infinitely long strands of hyperdense material left over from the earliest days of the universe and woven throughout time space - in a loop that would allow you to arrive at the place and time of your departure. Finally, Thorne and physicist Mike Morris showed how wormholes, theoretical tunnels in the fabric of space-time much beloved as plot cheats by sci-fi creators, might allow for travel to the past. Though the presence of a wormhole would, in theory, appear as a massive malformation of space. If it was large enough to travel through, than it would be something you could see with the naked eye. Jess Prime encounters no such distortions on the Aeolus.So basically, we need a way to get an oceanliner stuck in a time loop without punching holes through space-time or fitting the ship with a warp drive. Luckily, a quirk in quantum mechanics does all this for us without us so much as breaking a sweat. For our answer we return to the work of Igor Novikov (who along with Thorne cooked up the self-consistency principle) and the concept of the "jinni" - or an item that, through a loophole in quantum mechanics, has a looping world line. I've used the term "world line" before without explaining it. Essentially, a world line is a single unbroken experience of time-space. You're life is your world line. Most objects, like yourself, have a single world line that continues in a relatively stright line from the past to the future. (Actually, because space time isn't flat, our world lines warp ever so slightly, but our experience of space-time is so similar to everybody elses around us, and their experiences are so similar to ours, that we do not notice any warping effects.) But some objects, called jinni (as in genie, as in "I dream of") have a loop for their world line. These objects have no begining or end. They appear fully formed and continue on until the collapse of the universe maintained against entropy by injections of energy from the universe itself. In theory, the vast majority of jinni would be marcoscopic. There's no limit to the size of a jinni, but the larger a jinni is, the more energy it requires from the universe to ward off the effects of entropy. This makes macroscopic jinni unlikley. Unlikely, but not impossible.I propose that the Aelous is a macro-jinni. It was, through a quirk of the laws of the universe, created as an underway Depression Era oceanliner off the coast of Florida. This makes for some trippy consequences - for example, the Aelous was never built and launched, no band ever played the drums in the ballroom, no captain ever steered her, the food members of Boat Party Prime find aboard was never actually harvested and prepared - but it also explains some mysteries about the ship. First, where's the crew and passengers? There never were any. That's why the ship doesn't look like a bunch of panicked folks hauled ass off there in full woman-and-children-first mode. How could the ship still be running after some eigth decades of non-crewed operation? The Aelous, like Jess Prime, can be considered to have a frame of reference to the time traveling shenanigans that are afoot. From within its frame of reference, cycles are experienced linearly. This goes back to the aging problem we discussed in last post: Just as Jess Prime ages throughout a cycle that other experience as a spen of just a few hours, the ship is decaying throughout the cycles. It is the victim of entropy. It uses up fuel, parts get worn down and break, sea water corrodes the hull and seeps in. In the immortal words of the Talkig Heads, "Things fall apart. It's scientific." Consequently, time loop or not, the ship should be a wreck. But, as a jinni, the Aelous has a little trick Jess Prime doesn't have: the universe regularly injects energy into the Aelous time loop system to reverse the ravages of entropy. The ship is a power vampire sucking energy from the universe. I must admit, I'm not quite sure wht a cosmic hotten up looks like, but if I had to guess, I'd imagine it would look something like a giant Perfect Storm grade disturbance that comes in advance of the ship, followed by extreme placidity around the ship itself. (Which raises questions: What happens to the universe becuase it is losing this energy to support a macro-jinni? Is the Aelous eating up stars? Are there babies who are never born, never concieved because the Aelous sucked up some energy? Could it eventually drain the resources of the enitre universe? Who knows?) Becuase the ship draws energy from the universe to fight entropy, it regularly gets the reset button hit on it. Unlike Jess Prime, it is actually starting over on a regular basis.This entropy reset partially explains the Problem of the Piles mentioned in the previous post. Why do certain elements in the flick show the cumulative effects of multiple cycles, such as the stack of dead Sallys, but other things seem to be perpetually the same, such as the seemingly unending supply of shells for the skeet shooting rifle? Part of the answer is that being onboard the marco-jinni lets you travel through time, but only the jinni gets the benefit of the entropy reset. In the example mentioned, Sally Prime and All Sally Other Points on the Loop is traveling through time, but she isn't getting the an entropy reset (which, presumably, would resurrect her). But the shotgun shells were part of the ship at its moment of creation. They appear again every time the ship resets.That still leaves a hitch in our Problem of the Piles: Why are certain elements of the flick that are clearly not a part of the macro-jinni not piling up? For example, we've got more dead Sallys than brains, but there isn't a enormous puddle of blood under the hook where Victor Prime and Victor +1 get the back of their head impaled. What up with that?This question leads us to the second time travel concept we need to explain Triangle: the Many-Worlds Interpretation, or MWI. To grossly simplify one of the most absurdly complicated notions in the history of human intellectual endeavor, the basis of MWI works like so: Heisenberg's uncertainty principle states that you cannot know the position and velocity of a particle at an arbitrary level of accuracy. The fuzziness isn't a property of some failing on our part to measure with suitable exactness, but a property of reality itself. It's wobbly in some respects. This wobbliness is usually negligible when you get to a macro scale, where all the weirdness of the universe comes out in the wash. But it is still always there.Because the basic building blocks of reality are hazy, when you're crunching quantum equations - like you do - the results allow you predict the probability of particles appearing at certain positions. In some interpretations, this leads to the proposition that there are different worlds, alternate world histories, where the particle appears in each position in a given world. We should note here that many physicists feel that the hypothesis of unobservable alternate dimensions violates Ockham's Razor, the guiding philosophical principle that the theory that involves the least novel elements is probably the best one. (There are other objections too, but we won't go into them, mainly because we're talking about a movie here rather than trying to prove a quantum theory hypothesis. Lighten up Francis.)Now, as I said, most of this subatomic wackiness comes out in the macro wash, but some a couple of famous thought experiments show how this submicro sloppiness can impact that macro world. Most famously, there's Schrödinger's cat, the famous thought experiment in animal cruelty (sorry dear readers, sometimes you just have to imagine killing a fictional animal - it's called science) in which a cat is placed in a box with an apparatus that will either drop a vial of lethally poisonous gas or will not based on the vague quantum action of a radioactive trigger device. According to quantum mechanics, in essence, the math suggests that both cat-death and not-cat death are happening until the box is opened up and observed. Schrödinger actually concocted this thought experiment as an assault on quantum mechanics, but his living dead cat has become something of a mascot for the paradigm of MWI. Considered through the lens of MWI, Schrödinger's experiment causes what some physicists would call a decoherence: the world line, or history of the universe as it is experienced by people within it's frame of reference, splits into two branches, one in which the cat died and one in which the cat lived. Each of these is equally the real world, but the two don't intersect. The sense that there is a single "real world" is a product of the observer's relative frame of reference.(An even more mind-shattering version of this experiment involves "quantum suicide," which simultaneously kills the person involved and makes them, from the relative frame of reference of the other alternative, becomes invincible to the method of death involved. As trippy as this notion seems, it weirdly mirrors the narrative of Triangle. Jess Prime survives while other Jess's die not because of her luck or will to survive - after all, there are an untold number of equally real alternatives where she is slaughtered - but because the continuity of our observation of her requires we follow a world line where she survives whatever is thrown at her. In fact, the quantum suicide problem is basically the key to the unlikely survival of every final girl in every horror film ever made.)Here's the final proposal: The wackiness that Jess Prime is experiencing is a product of the fact that the macro-jinni Aeolus gives her a unique frame of reference from which she is aware of at least three different world lines at any given time. When Jess Prime (or any of her counterparts) travels in the jinni's time loop, they do not simply loop back to their own timeline. If that were true, the self-consistency principle would rear its ugly head. Instead, she's getting ported over to a similar, but alternate version of events. She's Schrödinger's Jess Prime, branching off along decoherences, watching and influencing things as they play out in a similar, but not exactly matching way. When she encounters other versions of her, they aren't from her past. Rather, they're from alternate world-lines.This explains a handful of the problems in the flick. For example, Jess Prime can kill an earlier version of herself (Jess -Prime) and not vanish. The somethings pile up in the flick while others don't because every trip through the narrative plays out differently. There's no reason to think that, say, nine times ago, Jess Prime lost her locket or that she hit a seagull on the way to the ditch Jess -Prime's body every time. She's clearly killing Sally nearly every trip through, but she fate of the other characters must be less stable or we'd see pools of blood all over the ship.Why do all these Jessi from different worlds end up on the same ship? I must admit, that's a bit of a puzzle to me. Perhaps it is a product of the macro-jinni's energy sucking ways. Constantly fighting the entropy of an infinitely repeating ocean liner is a big task for one universe. But a potentially infinite number of universes could handle it, no problem.Regardless, for the stranded time traveller, this is actually really good news. The biggest upside of the whole MWI is that it is free of self-consistency. A time traveller ported over to another branch of world-line has no history to screw up. They could, to dig up the classic example, go and kill their grandmother (actually an alternate world version of their grandmother) and happily go on living within that world as the freaky time traveller dude who kills old ladies. After all, your history, now safely independent of your actions, becomes no longer relevant. (In fact, some granny hating time traveller could go kill your granny too, it wouldn't matter to you as you've been decohered - you've been observed in another world, so you're real there and that's all you need.) This means that you can operate with freedom and break the pattern without paradox anxiety.If this is so, then why doesn't Jess Prime break the pattern. As strange as this sounds, she isn't creative enough. In the immortal words of Walt Kelly, "What we have here is a failure to imaginate." Jess Prime seems to repeat the same general pattern simply because she never thinks of anything else to do. The offs the same folks, takes the same trips, makes the same errors, and so on because she's convinced herself that if she could just perfect the pattern, she'd be out. But it is her very determination to go through the pattern that is dooming her to its repetition.Don't be like Jess Prime. Imaginate like a son of a bitch.What do you do if you are a time traveller and you appear stuck in a loop?Step 1: If you've gone through one full cycle, you're not really in a loop. As a test, make a pile somewhere. Pick an arbitrary place and dump a single, insignificant object on it. Place a penny on the table near your front door or something. If you're in a branching pseudo-loop, you'll have a pile of pennies before too long.Step 2: In the otherwise forgettable Incident On and Off a Mountain Road, our heroine's significant other gives her a piece of survival advice: "When all else fails, try crazy.""What if crazy doesn't work," she asks."Crazy always works," he replies.You're already stuck in a freakin' time loop. Time to break out the crazy. The implications of the MWI have freed you from paradox, so go nuts. Meet yourself and try to talk things out. Avoid going back home and runaway and join the circus instead. Stop in the middle of a conversation for a masturbation break. Shoot the wrong people. Do anything that is something that you wouldn't have ever done before. You can break the pattern, you just need to outcrazy yourself to do it.That's my advice to you. Do the pile check. If that works, go nuts. It's that weird and easy.
The Guardian reports on an astronomer who claims that one of the unexpected consequences of switching to digital broadcast technology is that it makes the Earth harder to detect from space.In the past, TV and radio programmes were broadcast from huge ground stations that transmitted signals at thousands of watts. These could be picked up relatively easily across the depths of space, astronomers calculated.Now, most TV and radio programmes are transmitted from satellites that typically use only 75 watts and have aerials pointing toward Earth, rather than into space."For good measure, in America we have switched from analogue to digital broadcasting and you are going to do the same in Britain very soon," Drake added. "When you do that, your transmissions will become four times fainter because digital uses less power.""Very soon we will become undetectable," he said. In short, in space no one will hear us at all.Drake also notes that this goes both ways. Assuming that there's an advanced alien race out there, it is possible that they also let their communications systems develop for maximum efficiency, that is to say, max results for minimum energy expenditure. If they did, then they'd be as invisible to us as we are becoming to them.What is true for humans would probably also be true for aliens, who may already have moved to much more efficient methods of TV and radio broadcasting. Trying to find ET from their favourite shows was going to be harder than we thought, Drake said.Of course, this is only assuming that we want to be found. Perhaps a little cosmic camouflage is a good thing.