Monday, November 05, 2007

Comics: One if by land, two if by werewolf.

As regular readers of ANTSS know, yours truly has got a serious soft-spot for that most wonderful of horror genres: the mash-up. Tell me you've got a movie about a zombie outbreak, and I may give it a look if I'm not otherwise engaged. Tell that your movie take place in the 1800s and features zombie cowboys fighting zombie Indians, and you've got my attention. Tell me that the zombie outbreak was caused by the mad experiments of an in-exile Dr. Frankenstein and it is up to Billy the Kid and the Wolf Man to save the day- well, then, amigo, I'll be there.

Today's mash-up de jour is Revere: Revolution in Silver. This four-issue mini is now available in a high-quality hardback collection by Archaia Studios Press. Archaia has been responsible or some of the more interesting titles on the fringe of the caped-do-gooder besotted comic biz. They brought out Lone and Level Sands, a graphic novel that retold the story of Exodus from the point of view of Pharaoh. They're also the cat who published the strangest breakout title in recent memory: Mouse Guard.

Revere continues Archaia's tradition of putting out high-quality stuff that avoids treading the same ol' masked superduper hero territory. The debut series for both writer Ed Lavallee and artist Bond, Grant Bond, Revere takes the opening days of the American Revolution and filters them through a horror/action lens. Set in Ye Olde Colonial America, the titular hero is none other than the Paul Revere of the famous midnight ride. Only, in this alternate reality, Revere belongs to a secretive society of adventurers called the Order of the Silver Star. Apparently, beginning with the mysterious disappearance of the Roanoke Colony, there's been a curse on the colonies. The members of the Order are dedicated to fighting this supernatural evil. Think of them as the 18th century predecessor to Hellboy's BPRD.

As the story begins, Revere is frantically hunting down a pack of ravenous werewolves responsible for a hundred or so victims throughout the Massachusetts colony. Because werewolf hunts are one of those human endeavors that just seems to attract complications, Revere's work gets derailed when he finds himself swept up into the opening battles of the American Revolution. More trouble comes on black wings when one of the revolutionaries, the Reverend Tobias Hodge of Old North Church, is suddenly and inexplicably beset by a flock of bloodthirsty Harpy-like creatures.

The plot of Revere is a bit overpaked. Lavallee has to juggle redcoats, werewolves, revolutionaries, the Battle of Lexington, swarms of harpies, and the characterizations of a cast of eight significant characters and dozens of bit parts. He also manages to weave in historical allusions and excerpts from the writings of Longfellow, Emerson, and Poe. And all this in just four issues! This isn't to say that Lavallee does a bad job. In fact, I think he does a swell job. The crux of the problem is that the job is simply bigger than four issues.

Bond's art is also pushed to its limits. It seems some times that a sort of photo-reference driven hyperrealism is slowly taking over the comic world. It is good to see artists like Bond still working in a cartooning medium and working it all so effectively. Bonds characters are vivid, his splash pages (especially the one depicting the "shot heard round the world") are exciting, and his werewolves are excellent. Seriously: Bond's werewolves are these enormous, bristling, pissed off things the size of bears with mouths like blood-spattered steel traps. These are werewolves that could well tear their way through entire colonies! The colors are moody and somber. Without the restraint the coloring provides the action and violence would seem almost-too cartoony. The mist-shrouded backgrounds occasionally make everything feel a bit muddy and confused, but overall the effect is suitably grim.

For a first-time outing, Revere is a strong debut. A one-page add in the back promises a second series: Revere: Salem's Plot (a pun on King's Salem's Lot perhaps). I, for one, am looking forward to it.

Saturday, November 03, 2007

Movies: It's my party and I'll cry if I want to.

After watching and loving CasaNegra's fabulous edition of the Mexican horror classic The Witch's Mirror (El espejo de las bruja), I went off in search of some of the other South of the Boarder horror gems presented by the company. I quickly found CasaNegra's first release, a 1961 Mexican horror flick called The Curse of the Crying Woman (La maldición de la llorona).

First, a bit about the legend of the La Llorona . . .

The ghostly La Llorona, "The Crying Woman," is to many children of Spanish-speaking North and America what the spectral Bloody Mary is to English-speaking Anglo youngsters. Just as Bloody Mary's backstory changes from region to region (I heard it had something to do with the Titanic), the tale of La Llorona varies depending on where you hear it. The key elements, however, remain fairly stable: a mother, dead children, and a restless spirit. In Mexico and New Mexico, the story of La Llorona centers around a young woman, seduced and abandoned by a local man who left her with several children. La Llorona then killed her offspring, either to spare them a life of poverty or to free herself to marry another man or to wound the man who left her. In some sections of Texas, the legend specifies that La Llorona was a Native American woman and that her fate was God's punishment for killing her children. In some variants, La Llorona doesn't kill her children but rather dies in a failed attempt to stop her brutal husband or father from killing the children. In at least on variant, La Llorona's children are the victims of a natural disaster. Regardless of how La Llorona's children end up dead, the result is always the same: La Llorona's ghost ends up roaming the Earth, wailing and calling out for her dead children. In the cities of Southern California, the banshee-like specter travels the flood control channels. In Las Cruces and El Paso, La Llorona haunts the banks of the Rio Grande.

In Guatemala, the ghost's wail gives the name of her dead child: Juan de la Cruz. Also, in a truly weird and unique detail, La Llorona's wail reverses the normal relationship of space and sound. If she sounds close, she's actually far away. If you can barely make out her cries, then she's right next to you. (Potentially cool sound trick – would-be makers of La Llorona films take note.)

The children of Honduras know the same ghost by the name La Ciguanaba, "The Dirty One." A more sinister variant of the traditional La Llorona tale, The Dirty One drowns other people's children (notably school children) and her cry translates to something like, "Drink from my breast because I am your mother." In Peru, she haunts the tourist-clogged beaches. In Panama, she's called "La Tulivieja" and haunts the banks of rivers.

Got all that? Good. Now forget it.

Despite the fact that "The Crying Woman" is nearly the national spook of many Central and South American countries, the The Curse of the Crying Woman seems to have absolutely nothing to do with the legend. Which is weird. It is kinda like a director making a superhero movie called Superman, only, you know, not THAT Superman.

That strange quirk aside, The Curse of the Crying Woman is an excellent "old dark house" style horror flick that CasaNegra can count as another feather in their cap. A pleasingly overstuffed tale of murder, witchcraft, and madness, the flick has a stylish and classy look that brings to mind the golden age of Universal horror.

The Curse begins with a strange "false" start in which the Crying Woman, a witch with black cavities for eyes, and her malformed henchman dispatch a carriage full of travelers that are passing near her mansion. And I do mean dispatch: a thrown knife, a pack of man-eating attack dogs, and one woman-crushing carriage wheel make quick work of these filler folks. It operates much the way the opening scenes of the Scream films did. By ripping through a trio of disposable characters right away, the movie sets the bar for the craziness to come. After that initial scene, we settle into the real story, involving a young woman who is coming home to visit her aunt after an absence of many years. During these years, many things have changed. The young woman has gotten herself a hubby – who comes along for the visit. The aunt, for her part, started worshipping the dark spirit of an evil witch whose corpse she found in a chamber underneath her mansion. She's also trapped her horribly mutilated husband up in the tower of her home and has taken up random homicide as a hobby. What, you want her to wither up and die just because the children have finally left home?

In a display of dramatic unity that would please Aristotle, the rest of the movie spools out over the course of a single evening. The aunt tries to convert our heroine to witch worship, the hunchback servant attempts to kill the husband, the mutated uncle breaks loose and goes on a rampage, at one point police officers show up and face off against the aunt's pack of killer hounds, and eventually the house begins to literally break apart. All in one night! That’s narrative efficiency for you.

The visual effects, if somewhat dated, are still enjoyable. The direction, by Rafael Baledón, is effective, but not showy (in contrast to the pull-all-the-stops approach of Urueta in The Witch's Mirror). The acting, with the exception of the husband who's a bit wooden, is suitably over-the-top and dramatic. Curse is well worth the time of any horror fan who wonders where the melodramatic aesthetic of classic horror went. Apparently, it went south.

Friday, November 02, 2007

Movies: 29 days of night.

Over at Comic Book Resource blog Comics Should Be Good they run a regular feature on rumors, urban legends, and lingering questions regarding comics and the comic biz. Recently, they had a curious bit about the history of the recently adapted vampire mini-series 30 Days of Night.

From Comics Should Be Good:

COMIC
URBAN LEGEND: 30 Days of Night was a movie pitch BEFORE it was a comic book series.

STATUS: True

The success of Steve Niles and Ben Templesmith’s 30 Days of Night comic was an influential event in comic book history, as the series demonstrated to many others the value of having a comic book to use to make a movie pitch. Soon, a great deal of independent publishers began to look at comic pitches as basically, “Could this be optioned for a film?”

Reader Kris N., though wrote in last week to ask, “Is it true that 30 Days of Night was a movie screenplay before it was a comic?”

And the answer, interestingly enough, is basically yes.

I say basically only because it was not actually a screenplay, but the development from comics to film for 30 Days of Night did, in fact, begin in the realm of film.

I think Steve Niles can tell the story better than I can, so here he is, courtesy of an excellent article by Scott Collura and Eric Moro over at IGN.com:

“I pitched it as a movie for two or three years,” recalls Niles, who prior to 30 Days has been best known for his work in the comics industry. “I pitched it to just blank faces. And they’d say, ‘It sounds like Buffy, it sounds like Buffy.’ And honestly I had just about given up.”

Following the rejection of the 30 Days pitch, Niles continued to focus his energies on his comics work, writing various books for Todd McFarlane including Spawn: The Dark Ages and Hellspawn. It was on the latter comic that he first worked with Ben Templesmith, a first-time artist who would go on to partner with Niles on the 30 Days comic.

“It was just one of those weird things,” says the scribe. “Ted Adams from IDW called and said, ‘We want to do some comics. We can’t pay, there’s no money, but you can do whatever you want.’ So I just pulled out a sheet of my pitch list and said, ‘Here’s pitches that nobody ever bought.’ And he was like, ‘This vampire in Alaska thing looks kind of cool!’ Ben liked it, IDW wanted to do it, so we just did it and didn’t get paid a dime. And the day the ad for the first issue hit, we started getting calls from every studio, every producer, even people I had pitched before. People to this day deny that they rejected it, and I love it! Even one of the producers on the movie had originally rejected it.”

Wednesday, October 31, 2007

Stuff: Bloody good beer.

The Shmaltz Brewing Company - the folks who bring you He-Brew, the Chosen Beer - have expanded their small Coney Island line with the Coney Island Freaktoberfest. This tasty Halloween brew is a nice little IPA with a twist: it has "zombie blood," a tasteless red color dye used in stage blood, that turns the beer a thick red color. In your average pint glass, the beer is an opaque red with a light red-to-pink foam on top.

It is available on tap, so you've got a reason to go out on Halloween. Yeah, I'm talking to you, you couch potato.

For folks in New York, you can find the beer at the following bars. If you're one of those lonely solo drunks, it is also available in a growler at Bierkraft in Brooklyn.

Happy Halloween!

Tuesday, October 30, 2007

Movies: Q and A session.

Back in June I reviewed the Larry Cohen creature feature Q.

Last Friday, actually for-reals pro film critic Roger Ebert got around to reviewing Grindhouse (he missed it due to illness). The review is what it is – I reckon, by now, that either you know where you stand on said pick or don't care – but his review does have a wonderful little anecdote about Q. From Ebert:

I recall a luncheon at Cannes thrown by the beloved schlockmeister Sam Arkoff of American-International Pictures. "Sam!" said Rex Reed, after seeing Arkoff's new film "Q," about a Quetzlcoatl that swooped down on Wall Street to gobble up stockbrokers. "What a surprise! Right in the middle of all that schlock, a great Method performance by Michael Moriarty!" Arkoff blushed modestly. "The schlock was my idea," he said.

Saturday, October 27, 2007

Movies: Good night.

I think one can say, without fear of overstatement, that Steve Niles and Ben Templesmith's vampire horror mini-series 30 Days of Night is the single title most responsible for jump starting the revival of horror comics. Go into some comic book specialty store and, on any given month, you'll find a short stack of new horror titles, from Eisner-winning continuing series to re-launched anthology series to gore-splattered one shots and collections. Though this is a relatively recent phenomenon. When IDW, then a new publisher on the comic scene, ran with 30 Days of Night, there were so few horror titles out that you could be forgiven if you thought the entire genre had gone the way of the dodo.

Its place of the comic in genre history threatens to overshadow its genuine merits. Unlike other comic milestones, such as Contract with God or The Watchmen, 30 Days f Night isn't a revolutionary work. The slim (under 90 pages) but attractive book relied on straight-forward and tradition narrative techniques; featured a cast of characters that were fairly stock types; didn't push the boundaries of comic content; and had a phantasmagoric painted art style that is not the norm, but clearly owes much to pioneers like Dave McKean. But the value of 30 Days didn't rest on its revolutionary potential. Instead, what it did was show readers and the industry that well-done horror comics could still kick ass. It didn't need to be a great work of literature. It didn't need to fundamentally shift the way in which we thought of sequential art. It just needed to prove that the supposedly moribund horror genre still had some unlife in it.

And that's exactly what it did.

The premise of the comic was brilliantly simple: in Barrow, Alaska, where the sun vanishes for an entire month in winter, a group a vampires, no longer checked by the regular coming of the dawn, come to ravage the town. It's high concept perfection. Even on hearing it, you think, "Of freakin' course, why didn't anybody think of that before?" The plot is about as lean and mean as you can make. There is a slight detour involving the efforts of ancient vampires to keep the existence of vamps a secret and the efforts of a crew of folks from the Big Easy trying to blow the lid off the undead cover-up. But that's a slight intrusion on what is otherwise a straight out story of survival against impossible odds. Basically, it did what the writers of zombie tales quickly discovered was the key to crossover success: it was vampy story as disaster story.

David Slade's new adaptation, the film 30 Days of Night, is, I think, the best adaptation the comic could have hoped for. The protagonists of the comics were a husband and wife team of police officers in Barrow. The other residents of Barrow were basically there to get eaten or get saved. Slade's adaptation complicates the relationship of the central couple (played adequately by the wooden Josh Hartnett and the creepily skinny Melissa George – Melissa, sweetie, I thought it was a special effect or something; we're all worried about you) and adds a handful of fleshed out residents to serve as the holdout crew we'll follow through the assault. The adaptation also wisely cuts out the subplot involving ancient vamps and the vampire hunters. These subplots went nowhere in the original comic and aren't missed here. Trading them off for more time to flesh out the other victims of the assault is a smart choice.

Slade also works from a screenplay, partially created by Steve Niles, that decompresses the action. The original comic – partially due to the limitations of space, partially due to the artistic style of Templesmith (which is better at mood than action) – had a dream-like logic that didn't lend itself to action or suspense. Instead, it was like looking into a nightmare. The film expands on the conflict between the vamps and the humans, with several excellent action/horror set pieces, and manages to build up an entertaining amount of tension with regards to who will and will not make it at the end of the flick.

The film also expands on the role of the Renfield-like "Stranger": the human thrall of the vamps who heads into Barrow prior to the long night, prepping the town for invasion. The flick also more closely associates him with Renfield, making the ties between him and the character of the ur-vamp tale more explicit. In the comic, the Stranger shows up out of nowhere, makes some threats, and that's about it. Here, we see him arrive via ship (with the vamps, just like Renfield and Drac) and he makes his servile relationship clear.

Finally, though the film has some genuine shots of beauty, Slade is selective in his efforts to capture the look of Templesmith's art. He avoids the slavish visual loyalty one sees in many current comic adaptations. The vampires look very much like Templesmith's monsters. These are not suave, seducers. They have shark-like mouths, never bother to clean the gore of their animalistic feeding off of themselves, and dress like homeless Euro-trash. In one scene, the lead vamp actually slicks back his hair with the blood of a victim his ripped open. That's the sort weird rawness Templesmith brought to his vamps and it is captured here. But, for the most part, Slade eschews the dream-like surrealism of Templesmith's art. People will argue about this, but I think it is a smart move. What film can give us that comics can't is the sense of bodies moving through space. In film, a sense of space is crucial to creating tension and action. Recreating the look of the comics would have hobbled the film.

The chief problem with 30 Days of Night is that the film does not share the relationship to film horror that the original comic shared to the genre of horror comics. The original comic simply had to be good to instantly become the best horror comic on the market. The comic just had to prove that horror comics were still viable. But the film comes out on what might be the tail end of a long and remarkably creative horror flick boom. There's a way in which the film can't just be "good." To stick out, the film would have to be brilliant. Unfortunately, it isn't brilliant. 30 Days is a well-made, solid flick. It doesn't drag, it doesn't make you feel stupid for paying 10 smackers for your ticket, and you'll feel a couple of "holy moley" moments. That's nothing to sneeze at. That may be a modest success, but it is undeniably a success. But it can't recapture the eye-opening excitement of the original comic. That feeling was a product of the unique moment the comic was released. Even the comic, picked up now, can't recreate that experience.

Friday, October 26, 2007

Stuff: Some quality time with junior.

The New York Times has a nice article on trying to get a new generation of filmmakers to appreciate the artistry of classic horror films, specifically the nine nourish and mood-soaked productions of RKO's horror-unit head Val Lewton (whose works I've reviewed with great pleasure in this very blog).

From the article:

I was all of 5, and I had stumbled on the original “King Kong” on television. I didn’t switch it off. Instead I turned down the volume and hid behind the couch. Every time I peeked, things only got worse: Now Kong was chewing on a native like a toothpick; now he was squashing another into the mud with his giant foot.

My dad tells the story of how he got home, found the television on, silently, and then noticed the top of my cowering head. On screen Kong ran amok. My dad asked if I was O.K. “I’m fine,” I reportedly said.

Then — and I remember this distinctly — he leaned over and switched off the set, and Kong was gone, and waves of relief rolled through me.

Fast-forward about 36 years. My own son, Dean, is about to turn 8. He was completely unfazed a few years ago when I first played the original “King Kong” for him. “Look, look — this is scary,” I said as the Skull Island climax began, eyeing him but getting nervous myself. I felt a little of that old hide-behind-the-couch instinct coming on.

“What?” Dean shot back as Kong rampaged. “He looks so fake.”


The article includes links to clips from the original King Kong, Cat People, I Walked with a Zombie, and The Lodger.

Wednesday, October 24, 2007

Movies: And now, ladies and gentlemen, the host of our show . . .

The Host, the 2006 Korean creature-feature from director Joon-ho Bong, came with some out-sized expectations. There was the collective cooing of the blogging classes, with folks throwing about term of praise like "brilliant" and "best of the year" and "the greatest thing out of Korea since pickled squid in a can." You can expect a certain level of hyperventilation out of the bloggers. Horror bloggers, unlike many all-pro film reviewer types, see loads of horror films. This rarely makes us highly discerning critics of the genre. Instead, it means we're often up to our nips in crappy films. We spend an inordinate amount of time doggedly plodding after absurdly half-assed storylines, suffering abysmal acting, and forgiving lame direction and effects. The cumulative result of this collective cinematic masochism is that, when we find a movie with even a passable amount of talent, skill, and polish, we tend to hail it as something like the second coming. But The Host was actually getting good notices from the slumming mainstream types. The NY Times and other respectable rags were giving the pic high marks for the stylishly retro monster approach and the smart integration of current environmental and political themes.

What's the official ANTSS position: The Host doesn't completely live up to the hype, but what it can deliver is worth checking out.

The central story of The Host is wonderfully simple. One sunny day, for no particular reason, a big monster slumps out of Seoul's Han River and goes ape in a nearby park. After the monster's apatite for destruction is sated, it snags a young girl and returns to the river, specifically a series of sewer tunnels our beastie calls home. As the authorities do not believe the girl is still alive and wish to quarantine all those who came in contact with the monster, it is up to the mildly dysfunctional members of the girl's family to come and save her.

The monster is wonderfully designed, looking something like an angry black train engine constructed out of random fish parts. It's confusion of fins and tentacles, claws and gills makes for a delightfully freakish beast. The nasty's mouth is made of many distinct toothy, grindy, sucky parts that it alone ranks as one of the most wonderfully bizarre bits of creature design in recent memory. Whenever this nameless monster is trashing its way through the picture, the film is firing on all cylinders. The filmmaker has a real feel for beast-driven mayhem and the joy with which he uses his monstrous star comes across.

What prevents the film being the out and out classic it is occasionally billed as is a long, dreary middle in which the monster fades into the background (making only a few fan pleasing cameos) and a somewhat nonsensical subplot about a supposed disease spread by the beast takes center stage. Here, the actors, who were sufficient to acting opposite a neato special effect, are pushed beyond their capacities in a failed bid to add gravitas and create a strong sense of backstory. Furthermore the disease subplot, which is what ushers in all the geo-political blah blah, is such a dramatic and narrative dead-end that whatever political points the director and screenwriter wished to make are lost to unnecessary complications and viewer indifference.

In fact, this whole middle act, and the somewhat puzzling fallout from these scenes that flows through the rest of the flick, seems to me to be the unfortunate manifestation of a common wrongheaded conceit of horror film criticism: movies "about something" are smarter and better than movies that aren't overtly "about something." This powerful bit of hogwash has become so entrenched in the critical community that I think filmmakers are actually influenced by it. They go out of their way to load their films with overt political and ethical commentary because they erroneously assume that such content guards them from making crap. Sadly, only talent, skill, and taste can safeguard against making crap. Shoving your political opinion into a garbage flick doesn't save it. It only makes your crap more tiresome.

Let's look at a specific and glaring case. George Romero has steadily increased the ideological load each of his flicks must drag along. Would you say that this increased political spin has resulted in better and better films? Was Land of the Dead really better than Night of the Living Dead? If anything, the increasingly overt political content has weakened his films and confused the basic premises of his entire series. For example, using the zombies as some sort of symbol of imperialist backlash in Land confuses the fact that zombies are after humans for reasons more dietary than ideological. It’s a lousy metaphor and a muddled plot point.

For years, horror fans and filmmakers have understood that the most charmingly laughable scenes of the classic horror flicks from the Universal Big Bang to the 1950s revival was the scene where some square-jawed and absurdly earnest scientist stepped forward to explain to the moral and social significance of the plot to the other characters. More often then not it was a fairly standard lecture on keeping science within the bounds of reason. Sometimes, in your less square flicks, it was a bid for sympathy for the creature: "But is it really that different from us? Sure, it feeds off human blood, emits a deadly radiation that melts the skin off our bones, and hunts with a savage and unreasoning thirst for death. But, don't we humans do the same thing? When we fight wars or play hockey or shop for intriguing undergarments, aren't we doing the very same things we condemn this monster for? Who are the real monsters here?"

The "about something" content in most contemporary horror films is as subtle, deep, and meaningful as the "et tu, monstro" speeches of the old flicks.

Possibly worse than the intentional inclusion of political pap is the moralistic whitewashing of flicks otherwise free of this sort of junk in a bid to make interest in them more palatable. No filmmaker reveled more in this post-production accumulation of social significance than Roth with his torture-porn revival flick Hostel. In an effort to make that flick's repellent allure less tawdry, critics happily provided a supposed subtext of a critique of American hubris. Really? Everywhere these jackasses go they encounter a post-EU Europe that can't drop to it knees fast enough to supply people with whatever they want provided the Euros are right. They've walked into a distinctly Euro-flavored free-market nightmare were human slaughter for entertainment needs no more justification than it is profitable and the film is supposedly about American hubris?

This isn't to say that horror can't or shouldn't be "about something." One could argue that simply by virtue of presenting concrete manifestations of our own collective nightmares all good horror films always contain a socially significant subject. What scares us is important by the very fact it scares us. If that's too abstract, there are subtle ways to integrate social themes and messages. A good horror movie riffs on the social anxieties we feel without giving away the game or leaving us with a "and knowing is half the battle" style take home message. There is, I think, a curious anti-media message in The Ring which is all the more interesting for never having some character step forward and say "Do we really want to be the sort of society were a tape people know will kill them would still be a threat?" In fact, it is this oblique approach to the social issues raised by the film that made Rings, the filler short the studios created to bridge the first remake and its sequel, so much better than Ring II, with its overt bits about child abuse.

Enough ranting – see what ranting can do to any endeavor? – back to film at hand. The Host is a brilliant creature feature that gets bogged down in the middle by an unnecessary and self-important "issues" subplot. But never fear. In their infinite benevolence, the consumer electronics industry has given us the ultimate weapon against this sort of thing: the skip chapter button. Use it judiciously and you can keep The Host brilliant.