Saturday, October 11, 2008

Stuff: Brains, or the Lego man equivalent!

Scene's from the Legoland's zombie holocaust. Found on /Film by way of Dave at Digital Download.

Which makes me wonder, since Lego people are made up of the same stuff as all the other materials in the Lego world, would Lego zombies just as happily chow down on, say, trees or housing materials as they would people? And, given that everything anybody eats in Legoland is made of the same stuff people are, doesn't that mean that everybody is a cannibal and therefore zombies are kinda moot? The implications stagger the mind . . .

Friday, October 10, 2008

Comics: Halloween panel discussion.

Chicago Tribune has a list up of the ten best graphic novels for Halloween.

Sans covers and editorial blurbs, here's their list:
1. Batman: The Long Hallow
2. Sandman: Master of Dreams
3. From Hell
4. The Books of Magic
5. Swamp Thing Vol. 1: Saga of the Swamp Thing
6. Arkham Asylum: A Serious House on Serious Earth
7. Hellblazer
8. Marvel Zombies
9. 30 Days of Night
10. Hellboy: Seed of Destruction

It's not a bad list. I like that it is geared towards easy-to-find, mainstream stuff as it means that curious Tribune reader who isn't already into comics should have no trouble finding copies. A list of popular and widely known titles may better serve the role of introducing newer readers to the medium than a more esoteric list.

That said, if one didn't have the goal of bringing in new converts, but of preaching to the choir, what would you recommend?

Here's some October-friendly comics that I think horror fans might find interesting. It isn't a "best of" so much as a "check these mammer-jammers out of." In no particular order:

1. The Walking Dead, Vol. 1: Days Gone Bye (Kirkman/Moore)
2. House (Simmons)
3. Recess Pieces (Fingerman)
4. Essentials: Tomb of Dracula, Vol. 1 (Conway, Goodwin, Fox, Wolfman, Colan, Palmer, Kane)
5. The Wicked West (Livingston, Tinnell)
6. Cat-Eyed Boy, Vol. 1 (Umezu)
7. Monster Zoo (TenNapel)
8. Billy the Kid's Old Timey Oddities (Powell, Holtz)
9. Pigeons from Hell (Hampton)
10. The Marquis: Danse Macabre (Davis)

Anybody else got any good Halloweeny titles to recommend?

Thursday, October 09, 2008

Movies: Don't you think it's time you stopped your crying?

All apologies to the New Colony Six for the title.

Who knew that Dario Argentio's Mother of Tears, the third and possibly last installment of his "Mothers" series, would be such a stumbling block for me? This is the second effort I'm making at this review.

The first attempt, not so cleverly framed as a phone conversation betwixt myself and the director, was posted yesterday. It was up for about five minutes when my wife, host of a very successful literary news and book industry blog, told me that I should really take it down. She said it was too nasty and bitter and was more an "I'm an angry jackass" piece than a review proper. She was right. The Interwebs has got enough "I'm an angry jackass" pieces to last us all several lifetimes, so I took it down.

For those who clicked over from yesterday's link on the League of Tana Tea Drinker's aggregator site, my apologies. For you, I present the only salvageable section of the seven-page rant:

CRwM: . . . You even work in a few in-jokes for the hardcore fans. That's nice of you.

DA: The monkey.

CRwM: Yeah. The monkey.

DA: Well you saw what they said about the monkey. How can people hate on a monkey? Monkey equals rad.

CRwM: That's why the UN-recognized standard global unit of fun is the barrel of monkeys.

DA: That's the very point of monkeys! Who doesn't want a monkey in their movie? Nobody, that's who.

CRwM: People are weird.


Weird indeed.

Today we do take two . . . and action.

Being aware of the critical/fan reaction to Mother of Tears before sitting down to watch the film myself, my initial reaction was, oddly enough, pity. I actually felt bad for Dario Argento.

For years, Argento's been flogging the dead horse of his shtick. He's made a name for himself creating flicks with nonsensical, elliptical plots. He's really good at this and he's managed to avoid either "cause" or its dutiful handmaiden, "effect," for many years. He's peopled his flicks with wooden, semi-disposable actors and actresses who don't act in these films so much as get they get stage-managed. Even when Argento had a future Academy Award nominee on cast, he managed to level them down to the status of prop. Stylistically, his rep rested mainly on three things: absurdly and unintentionally comical POV shots, washing scenes in colored lights so heavy-handedly that it looks like his shots were composed in crayon, and an enduring commitment to graphic violence.

In any other genre, this impressive list of creative limitations would have prevented him from becoming even so much as a dead link on some other director's IMDB page. But this is horror. Aside from the sizeable cult of tastemakers whose primary aesthetic interest seems to be the promotion of crap that one is supposed to enjoy ironically - the so-bad-it's-good-set that keeps the rotting corpse of exploitation cinema dancing around like a shopworn marionette - there's a strong sense across the community that any regrettable lack of skill, repeated often enough and earnestly enough, becomes traditional. Aside from one or two genre classics, most of what he's cranked out over the past three decades is notable for its stubborn adherence to his "style," constituting the aesthetic equivalent of a remarkably prolonged adolescence.

Despite the monotony of this output and the inevitable onset of diminishing returns, most of his fans never left him. Although their defense of his work came to sound more and more like the sort of intentionally-missing-the-point-complements one makes regarding the athletic performance of physically retarded children. A few die-hards even go so far as to suggest that Argento's actually "too good" for all those basic filmmaking skills he seems to lack.

That makes the reception of MoT cruelly ironic. Argento finally produces a pic that begins to meet some reasonable minimal expectation of quality. It has a plot that is built out a logical chain of interlinked occurrences, it's built it around the performance of a two-time David de Donatello Best Actress Award Winner, and it subtly integrates he's signature stylistic flourishes in such a away that they work with the film rather than feeling like a like a suffocating layer of slick but irrelevant armor. He nods to his previous films and pulls from the newest on-going source of inspiration, high art from the Renaissance and early Enlightenment.

So, after actually showing some glimmer of artistic development, Argento's fans ditch him. They more than just ditch him: They showed up in droves to absolutely shit all over your work. It's like some horror-geek version of DSP. People frame the film in terms of a personal betrayal. Some who normally champion any cut rate schlock-shocker so long as its got subtitles turned around and suggest that they actually have never liked him. And, in the classiest display of critical insight since film critics made easy copy out of Sophia Coppola's nose in Godfather III, several bloggers and horror site hosts have taken the opportunity to suggest that star and directorial off-spring Asia Argento is ugly.

Let's talk specifics about the flick. A follow-up to your earlier Susperia (one of the previously mentioned genre classics) and Inferno (a moronic mess that even Argento glosses over in this flick), Mother of Tears involves the release of the third of a trio of witches – the Mother of Tears – in Rome. The MoT is, as several characters inform the viewer, the most beautiful and cruel of the three witches. I don't know about relative cruelty levels, but the beauty thing isn't hard to cinch: the first mother took beauty tips from Norman Bates's mom and the second turned out to be a Grim Reaperish figure just slightly less scary, or believable, than an off-the-rack Target Halloween outfit.

The MoT's evil is contagious and a sort of plague of moral malaise spreads through the Europe. Random citizens are committing violent acts while others calmly go about their day, only vaguely interested in the mounting body count and social disintegration.

Ultimately it is up to Sarah (played by Asia Argento), a staffer working in the art restoration department of a museum in Rome, to defeat this makhashaifah. Sarah, it turns out, is descended from a long line of "good witches." Wicca, like the Force, has binary good/bad aspects. Sarah, the last of her kind, must find the lair of the MoT and destroy her before she can usher in a Second Age of Witches, which would probably be pretty awesome if you were an evil witch but would must assuredly suck for everybody else.

Curiously, for all its dependence on supernatural elements, this is the most narratively cohesive of all Argento's works. Though it belongs in same fairy tale/quest story category as your 1985 flick Phenomenon (the other genre classic I was thinking of earlier), it's logic is considerably less willy-nilly. Sure, there's some inexplicable magic shenanigans afoot – as one might well have with witches running about – but for the most part the story is linear and comprehensible. Compare the random acts of violence committed in MoT, which are explicable in light of the Mother's viral malevolence, with the random attack by the meat wagon dude in Inferno who, for no reason, chops up one of the film's characters. The latter is vintage Argento, the former represents a newfound respect for something we call "sense."

Even Argento's famed obsession with color-coding his scenes seems less slapdash here. Previously, he was overdoing the lighting, as if he was afraid his audience was to dim to get it. He's still color-coding everything – which is cool if that's his bag; he's the director. But now he does the same thing through costuming, set design, and prop selection. Instead of feeling like an invasive add-on, the visual schemes seem of a piece with the film. For example, instead of just washing the catacombs of the Mother's lair in red light, he lets blood, red clay mud, and brick colored tunics do much of work. It doesn't feel so desperately stylish, like an amateur's idea of advanced techniques.

Even the supernatural touches feel multivalent and woven into the story. The much-maligned monkey familiar of the Mother of Tears is a good example. Riffing off the Renaissance art he surrounded Sarah with (not to mention the "see no evil/hear no evil/speak no evil" idols that usher in the MoT's reign of terror) he makes the familiar a monkey: a common symbol in of human irrationality, sin, and the Satanic impulse to impersonate beings of greater stature in Renaissance painting. It also let's Argento send the MoT around, via familiar, while keeping her off-stage as long as possible. Finally, it's a nice little wink and nod to the other great female quest story he's done: Phenomenon.

Even the jump-scares show how a commitment to detail. Though folks have pretty much dismissed the flick's one jump-scare as cheap throwaway gag and a sign of Argento's dwindling prowess, careful viewers can see that the screaming demon figure that scares the poop out of Sarah in her dream is, in fact, the killer sneaking into the house. The whole point of the scene was to demonstrate, through a premonition, that Sarah's witchpoo powers were manifesting in increasingly powerful ways.

These dismissals are, to a degree, Argento's own fault. For years, he was lazy about the logic and rigor of his flicks. He made mysteries that couldn't really be solved by considering the evidence. He never bothered to connect dots or explain anything – or, more honestly, make things that could be explained. He trained his fans to not think to hard about his films. Now that he's making links and connections, what are fans supposed to do?

Besides, there are some real bad choices in there. The character of the spirit mother that acts as Sarah's ghostly Obi-Wan is given so little to do that she becomes more annoying than dramatic. The centuries-old tunic that the Mother of Tears wears looks like it was made with a Bedazzler and the members of the global coven look like extras from an Adam Ant Halloween special.

Still, compared to some of the crap Argento has let stand in your older films, those are strictly small potatoes.

In the final analysis, Mother of Tears is better than many of the films he's made. And while it falls short of Susperia, it isn't even the worst of this particular trilogy: that would be Inferno.

More importantly than all of that, Asia Argento is still awesome. Admittedly, she's a bit miscast here. She needs roles that aren't to white bread, but the argument that she's somehow lost the ability to command the screen or has lost her looks strike me as bizarre.

Asia Argento was never beautiful in any conventional way. She looks like that chick nobody remembers inviting to the party, the one the boys want to hang out with, but who has no use for all other the chicks in the room. She looks and moves like a boyfriend stealer – but worse, the kind of girl who steals a woman's man and leaves the poor alteh moid wondering what in world this scruffy, uncouth, outsider, tramp has that she doesn't.

Well. What to do? Should Argento go back to making half-assed reworkings of the same handful of flicks his fan base likes?

Personally, I think he should do non-horror. He should adapt Lucarelli's "De Luca" trilogy or do Carlotto's The Goodbye Kiss. Fast moving crime stuff. He'd get to use his strengths but it would help him shed the luggage of his own mediocre mid- to late- period stuff and help him scrape off the fans who insist that he exist as a museum piece.

Tuesday, October 07, 2008

News: How the West was won?

According to Comic Book Resources Devil's Due Publishing will be independently distributing issues 16 and 17 of their guilty-pleasure horror hit Hack/Slash as Diamond will no longer touch those two issues. The reason:

The decision follows Diamond’s receipt of a Cease and Desist letter regarding the issues from an unknown, recently registered company, Re-Animator, LLC, in connection with Dynamite Entertainment’s Nick Barrucci.

Hack/Slash is featuring Lovecraft's famed mad scientist, Herbert West, in its latest story arc. Apparently Re-Animator LLC felt this infringed on their ownership of the character.

Re-Animator LLC, a company that seems to exist solely as a Delaware PO Box, was the company that sold the rights to Dynamite Entertainment when Dynamite was featuring West in their Army of Darkness comics. However, R-A LLC seems to have been created solely for the purpose of snatching up what may be a public domain figure, the character of West, and then "selling" it to Dynamite.

This comes as a bit of a surprise to horror director Brian Yuzna, who helmed the second and third installments of the Re-Animator film franchise. Yuzna was pretty sure that he owned the character of Herbert West. Here's an annoyed Yuzna from the article:

"It may seem crazy to Re-Animator fans to think that a company that had nothing to do with the classic films could actually claim ownership of the "Re-Animator" brand and threaten to stop anyone else from creating comics, films or merchandise with the word 'reanimator' or 're-animator' in it- even the actual producer of the films that created the brand—but in this wacky world that is exactly what has happened."

According to CRB, Yuzna has owned the Re-Animator film franchise, on which both comics based their respective Wests, for more than twenty years.

All of this might be moot: various factions of Lovecraft's estate have fought for years to close off his works from the public domain. Many argue that, under existing laws, the various feuding parties claiming to speak officially for the Lovecraft estate have long since blown their chances to keep the famed author's work under copyright. However, this nebulous claim hasn't prevent these groups from behaving as if their ownership was a given. They regular cut deals with publishers, threaten web sites posting Lovecraft's works, and so on. If any of these groups were to somehow gain the force of law for their currently BS claims, then DDP, Dynamite, Yuzna, and the flimsy R-A LLC would all be screwed.

Monday, October 06, 2008

Stuff: "Red 66 is a harmless defoliant!"

After yesterday's post pitting action figures against shape changing evil aliens from under the Antarctic ice, long-time ANTSS supporter and all-around-swell human being Cattleworks dug up an amazing faux trailer with old school Joe's facing off against a horde of zombie VC. Watch all the way through. The last few seconds have an added gag that seals the deal.

Saturday, October 04, 2008

Music: G. I. Joe versus The Thing!

After an entire series devoted to silent cinema, what better way to get back to the regularly scheduled Screaming of And Now said action Starts than a music entry? Today, my little screamers and screamettes, we take a look at the video for the French electronic music duo Zombie Zombie's song "Driving This Road Until Death Sets You Free."

Why, you might well ask, should you care about a Zombie Zombie's first video?

Because, cool cats and kittens, it is homage/remake of John Carpenter's sci-fi/horror classic The Thing that uses meticulously created miniature sets and G. I. Joe figures instead of human actors.

I won't go so far as to say this video is the reason the Internet was invented (because I have it on good authority that tranny-granny watersports porn is reason the Internet was invented), but it is the coolest use of G. I. Joe figures perhaps ever.

Dig, children.

Friday, October 03, 2008

Son of Silent Scream Series: Calamari gods from since before time and space and stuff.

For this final entry in ANTSS's second annual series on silent shockers, I'm throwing you, dear screamers and screamettes, a curve: The Call of Cthulhu, a feature-length silent flick shot in 2005 under the auspices of the H. P. Lovecraft Historical Society.

Here I was going to bust out the trailer for this flick, because it is so rare to have a trailer for a silent flick that I thought it would be a novelty. But, it occurred to me that it might not be obvious why there are so few trailers for silent era flicks. So, if you'll forgive the tangent, a short explanation of the role of trailers in the silent era:

Many claim that the first trailer ever shown was screened in 1912 at a showing of an episode of action/romance serial "The Adventures of Kathryn." The trailer appeared at the end of the film – as did most trailers in the early years of film, which is why they're still called trailers even though they appear before the film. The trailer was produced by the New York exhibitor showing the film, not the film studio that produced the serial. It consisted of two title cards, the first asking viewers if Kathryn could possibly escape the den of lions she was trapped in. The second told viewers that the answer to that burning question would be answered in the next episode of the serial. (She did.)

The first trailers were mostly homemade title cards. The exhibitors didn't have copies of the films until it was time to show them and they couldn't very well cut up the copies they got. Some historian claim that exhibitors would preview flicks by running the first, and only the first, reel of new films for potential ticket buyers, though how common this was is unclear.

Studios got into the act in 1916. Paramount was the first studio to create a trailer and other studios quickly followed suit. However, because production schedules were insanely tight in the silent era (an individual director might shoot a dozen or more films a year) and footage wouldn't be available in time to cut a trailer, most trailers were slideshows made from production stills. Before the end of the decade, there were enough trailers being made that independent trailer-production companies actually appeared in NYC.

In 1919, three Madison Avenue advertising men formed the National Screen Service, a company that would cut and distribute trailers in exchange for early access to footage. The NSS made money by renting the trailers to exhibitors. Slowly, as NSS obtained contracts throughout the biz, film trailers replaced slide shows. From the late 1920s to the 1970s, NSS was the dominant producer of trailers in the US.

So, that's why trailers for the silent era are rare – there's really only a few years in there when film trailers, rather than ad hoc slideshows, were being made. Studios didn't make them, so they weren't archived. Because exhibitors rented them, they were returned to NSS after they had served their purpose and were therefore unlikely to trickle into a secondary collectors market the way, say, lobby cards did.

And now you know.

Back to Cthulhu. Here's the trailer:



When the HPLHS decided to pool their talents into making a film adaptation of one of Lovecraft's most famous – and least adapted – works, they hit on a truly brilliant concept. Instead of simply shooting a modern adaptation, or even a period piece, they would shoot the film that would have happened had some enterprising studio picked up Lovecraft's story when it was published in 1928. The results are made of awesome.

Plot-wise, the film is extremely faithful to the source text. In fact, Cthulhu might be the most faithful Lovecraft adaptation ever made. The story begins with the now insane Francis relating the discoveries he made in the manuscripts and files of his deceased Uncle George, a professor of Semitic Language at Brown University. Francis relates three major narrative threads culled from the files.

First, viewers get the story of an art student named Wilcox. For nearly a month, Wilcox existed in a delirious sleep-like state. During this time, he was haunted by terrible dreams. Worse, when Wilcox dreamed, his fevered mania seeped into the world: riots and mad outbreaks of random violence occur in various cities around the world. When Wilcox finally roused himself from his nightmares, he created a carving of the vision he saw – a monstrous, tentacled creature called Cthulhu.

The next tale involves a New Orleans police inspector who traces a series of kidnappings and murders to a cannibal cult that hides in the depths of the Louisiana swamps and makes blood sacrifices to unknown gods.

Finally, the third tale involves a ship's crew that discovers and uncharted island that, somewhat predictably, is not much a tropical getaway. Upon landing, the crew discovers an abandoned and rotting ancient city. As they explore the ruins, they unintentionally revive Cthulhu, a squid-headed monster god with little to no sense of hospitality.

With the exception of a few scenes, a viewer could easily mistake this for a genuine product of the silent era. The decision to shoot it as if it were made in 1928 could have simply been used as a clever way to turn technical limitations into period-appropriate details; but the cast and crew actually go all out, drawing inspiration from silent era films. The alien city of Wilcox's dreams and the ruins the sailors of the Alert discover come straight from The Cabinet of Doctor Caligari, Metropolis, and Waxworks. The original score, with instrument produced sound effects, is great (better than many of the soundtracks that have been grafted onto silent restorations by various DVD production houses). The acting incorporates the theatrical flare modern viewers equate with silent era films without lapsing into parody.

Call of Cthulhu is a great Lovecraft adaptation, a testament to the creative possibilities of film as an outsider art, and a wonderful love letter to the innovative geniuses of the silent era. Good stuff.

Wednesday, October 01, 2008

Son of Silent Scream Series: "You talk as if you had legs!"

As regular readers know, this is the second annual series I've done on silent horror. The first year, I discovered a real stand out that I had somehow woefully neglected in my pursuit of pre-talkie fright flicks: the unbelievably brilliant Häxan, which is not just one of the best horror films of the silent period, but one of the greatest films ever made, period. It may be too soon to declare this just yet, but I think Wallace Worsley's 1920 horror/crime drama, The Penalty, starring the legendary Lon Chaney, might be the great discovery of this second series.

Worsley's creepy, almost Gothic, tale of crime and punishment begins at the bedside of a young boy who has been injured in an automobile accident. Two doctors, the young Dr. Allen and the more experienced Dr. Ferris, tend to him. Allen tells Ferris that, fearing for the boy's life, he took drastic measures and amputated the boy's legs. Ferris examines the patient and, to Allen's horror, declares that the amputation was unnecessary. The boy, still somewhat delirious, begins to wake. Ferris, deciding that this could ruin the young doctor's career before it has even begun, takes the bullet for Allen: Ferris tells the parents of the now legless lad that the double amputation was necessary.

Jump to San Francisco, 1912: The young boy has grown up to be Blizzard, the brutal crime lord of the Barbary Coast's vicious underworld. Murder, prostitution, jewel thefts, white slavery – Blizzard is behind it all. But, lately, something even bigger and more sinister is going down. Secret Service agents assigned to bust the elusive Blizzard have noticed that he's inexplicably pulled several of his working girls off the street and has them working away in a sweatshop creating tons of straw caps. They send in Rose, one of their agents, to infiltrate Blizzard's organization. Once inside, Rose finds out that Blizzard is launching nothing short of an armed invasion of the city. Unfortunately, Rose also begins to fall for the diabolical genius.

Meanwhile, we learn that Blizzard is working a mad revenge plan to punish Ferris and Allen. Ferris's daughter, Barbara, is a wannabe artist with the requisite pretensions to boho slumming and bleeding heart attitudes toward crime lords. When pressured by her fiancée, Allen, to give up the art thing, she begs him off in order to create one last sculpture: Satan after the fall. Blizzard contrives to be Barbara's model and attempts to seduce her. Though the seduction fails, the results are compromising to place Allen and Ferris right where Blizzard wants them – he plans to force Ferris to chop off Allen's legs and transplant them on the crime lord. Once he's fully mobile, Blizzard intends to lead his forces against the City by the Bay. The ultimate fate of San Francisco is decided in the operating theater hidden under Blizzard's HQ.

The Penalty seems riotously overstuffed. Mad science, revolutionary schemes (a reflection of the first, and considerably worse, Red Scare in US history – then called Palmerism after the then-Attorney General, it represents perhaps the low point of civil rights in post-slavery American history and makes the 1950s Red Scare look downright timid by comparison), domestic dramas, class struggles, revenge – there's an absurd amount of crap going on here. Still, the movie moves along at a brisk clip, never dragging or losing it viewers. Worsley proves adept at shifting and combing styles as the crazy-quilt story demands. He goes from an unobtrusive stage-like style for domestic scenes, to shadow shrouded expressionism, to Griffith-worthy epic crowd scenes without jarring the viewer. The Penalty is a brilliant example of way a director without much in the way of personal style can still produce a top-notch film by fitting his work to the demands of the material rather and working to let the other aspects of the work shine.

Most notable "other aspect" is the one, the only Lon Chaney as the titanic, Satanic Blizzard, crippled crime king of the Barbary Coast. Chaney's performance, even though he's bound up to disguise the fact that he's got two legs, is astounding. Too often Chaney's work is presented as if it was a special effect. The make-up that he so often covered his face with now threatens to bury his legacy. Chaney's transformation into a double amputee is astounding – all the more so for the fact that you quickly forget it is a trick and, in a way, it is so successful as to obscure itself. But concentrating on the "trick" aspect of his performance doesn't do it service. Chaney's Blizzard is a scene stealing, epic villain who radiates a physical mastery of everybody around him. His performance is all the more interesting in that the script wants to add a sort of pitiable victimized aspect to the character, but Chaney's performance keeps dragging Blizzard back into something inhumanly evil and monstrous. In The Penalty we get to see what happens when a master actor gets his character better than the screenwriter or director do. The supporting cast also does a fine job. Jim Mason (credited as James Mason, but it isn't THAT James Mason) turns in an entertaining turn as Frisco Pete, one of Blizzard's thugs. Mason would go on to appear in a handful of John Ford films, most notably Stagecoach and Young Mr. Lincoln. Through no fault of her own, Ethel Grey Terry turns in the most frustrating performance of the film as Rose, the Secret Service agent. At the beginning of the film, Rose appears fearless and resourceful. I was actually excited to see such a strong female character in the flick. Ultimately, the character is ultimately reduced to a handful of predictably Victorian stereotypes once her fascination with Blizzard is established and a truly interesting character is squandered.

There are some glaring problems with The Penalty. The flick has a hollow and moralistic ending that feels tacked on. This makes the last ten minutes or so of the film a bit of a drag. There's also several now-offensive appeals to the ever popular "cult of domesticity" that, one imagines, were already shopworn when the film was originally released. As women fought for the vote, one wonders how the line a line about every true woman wanting "love, a good home, and children" played. It is easy to dismiss these attitudes as dated, but the film seems to die a bit when this stuff pops up which suggests to me that even the filmmakers knew they were pandering. That pandering, even more than the crap morality that's being fobbed off, is what rankles. Finally, the music on the Kino Films edition is a mistake: synthesized, repetitious music occasionally punctuated with often jarring sound effects (for example, touch-tone dialing sounds echo throughout the scene in which Blizzard's criminal army seizes turn of the century telephone switchboard).

These minor problems are not enough to scuttle the brilliance of the rest of the film. The Penalty is one of the reasons people like me are still attracted to silent era flicks. I recommend it highly.

As an aside, you can score a cheap laugh when the Secret Service agents first learn that Blizzard is recruiting "disgruntled foreigners." When the head agent says," Men and hats – what is the devil up to?" shout out "The safety dance, sir!" It killed while we were watching the flick.